[logic] active = sr_idle@turn_anomaly_off [sr_idle@turn_anomaly_off] on_game_timer = 15 | {-jup_b1_debug} %=anomaly_turn_off(jup_b1_anomal_zone) +jup_b1_debug% on_info = {+jup_b1_give_task} sr_idle@no_task [sr_idle@no_task] on_game_timer = 5 | sr_idle@end1 %=create_squad(jup_b1_zombie:jup_b1) =anomaly_turn_on(jup_b1_anomal_zone)% [sr_idle@end1] on_game_timer = 8 | sr_idle@choose %=give_task(jup_b1_task)% [sr_idle@choose] on_info = {+jup_b1_teleport_to_tunnel} sr_idle@wait_control, {+jup_b1_go_on_task} sr_idle@wait_control [sr_idle@wait_control] on_timer = 2160000 | sr_idle@no_task_2 %-jup_b1_go_on_task -jup_b1_give_task =play_sound(jup_b1_actor_dont_come) +jup_b1_st_go_home% on_info = {+jup_b1_start} sr_idle@reward [sr_idle@no_task_2] on_game_timer = 5 | sr_idle@end2 %=anomaly_turn_on(jup_b1_anomal_zone)% [sr_idle@end2] on_game_timer = 8 | sr_idle@reward %=give_task(jup_b1_task) +jup_b1_start% [sr_idle@reward] on_info = {+jup_b1_rewarded_by_st} sr_idle@end %=give_treasure(jup_hiding_place_33)% on_info2 = {+jup_b1_task_done} sr_idle@end [sr_idle@end]