[logic@jup_b209_snork_5] suitable = {=target_squad_name(jup_b209_squad_snork_up) -jup_b209_snork_5_death} true active = mob_home@_5 monster_job = true prior = 100 on_death = death [mob_home@_5] path_home = snork_home_up home_min_radius = 5 home_max_radius = 10 on_timer = 15000 | mob_walker@5 combat_ignore_cond = true [mob_walker@5] path_walk = snork_5_walk path_look = snork_5_jump on_signal = snork_5 | mob_jump@5 combat_ignore_cond = true [mob_jump@5] path_jump = snork_5_jump ph_jump_factor = 1 offset = 0,0,0 on_signal = jumped | mob_home@5 combat_ignore_cond = true [mob_home@5] path_home = snork_home home_min_radius = 10 home_max_radius = 20 aggressive = true [death] on_info = %+jup_b209_snork_5_death%