[logic@jup_b219_soldier] suitable = {=check_npc_name(jup_b219_soldier)} active = walker@sig prior = 150 [walker@sig] path_walk = soldier_walk path_look = soldier_look on_signal = soldier | walker %+jup_b219_soldier_on_pos% def_state_standing = guard_na invulnerable = true meet = no_meet out_restr = jup_factory_default_in_restrictor gather_items_enabled = false help_wounded_enabled = false corpse_detection_enabled = false [walker] path_walk = soldier_walk path_look = soldier_look def_state_standing = guard_na on_info = {+jup_b219_start_one_soldier} remark@start_one_soldier on_info2 = {+jup_b219_start_all} remark@start_all on_info3 = {+jup_b219_start_soldier_vano} remark@start_soldier_vano on_info4 = {+jup_b219_start_soldier_monolith} remark@start_soldier_monolith invulnerable = true combat_ignore_cond = true combat_ignore_keep_when_attacked = true danger = danger meet = no_meet out_restr = jup_factory_default_in_restrictor gather_items_enabled = false help_wounded_enabled = false corpse_detection_enabled = false [remark@start_one_soldier] anim = jup_b219_soldier_one combat_ignore_cond = true combat_ignore_keep_when_attacked = true invulnerable = true danger = danger meet = no_meet out_restr = jup_factory_default_in_restrictor gather_items_enabled = false help_wounded_enabled = false corpse_detection_enabled = false [remark@start_all] anim = jup_b219_soldier_all combat_ignore_cond = true combat_ignore_keep_when_attacked = true invulnerable = true danger = danger meet = no_meet out_restr = jup_factory_default_in_restrictor gather_items_enabled = false help_wounded_enabled = false corpse_detection_enabled = false [remark@start_soldier_vano] anim = jup_b219_soldier_soldier_vano combat_ignore_cond = true combat_ignore_keep_when_attacked = true invulnerable = true danger = danger meet = no_meet out_restr = jup_factory_default_in_restrictor gather_items_enabled = false help_wounded_enabled = false corpse_detection_enabled = false [remark@start_soldier_monolith] anim = jup_b219_soldier_soldier_monolith combat_ignore_cond = true combat_ignore_keep_when_attacked = true invulnerable = true danger = danger meet = no_meet out_restr = jup_factory_default_in_restrictor gather_items_enabled = false help_wounded_enabled = false corpse_detection_enabled = false [danger] ignore_distance = 0 danger_inertion_time_grenade = 0 danger_inertion_time_hit = 0 danger_inertion_time_sound = 0 danger_inertion_time_ricochet = 0