[logic] active = ph_idle@in [ph_idle@locked] on_info = {=actor_has_item(zat_a23_labx8_key)} ph_idle@closed tips = tip_no_access_card nonscript_usable = true [ph_idle@closed] on_info = {!actor_has_item(zat_a23_labx8_key)} ph_idle@locked on_use = ph_idle@teleport %=scenario_autosave(st_save_uni_labx8_to_pri) =disable_ui =run_postprocess(fade_in)% tips = st_lx8_lift_button nonscript_usable = true [ph_idle@teleport] on_game_timer = 20 | ph_idle@in %=run_postprocess(black:3009:true) =teleport_actor(lx8_actor_walk:lx8_actor_look)% [ph_idle@in] on_info = {!actor_in_zone(labx8_sr_levelchanger)} ph_idle@wait %=run_postprocess(black:3009:true) =disable_ui% [ph_idle@wait] on_game_timer = 10 | ph_idle@out %=stop_postprocess(3009)% [ph_idle@out] on_game_timer = 10 | ph_idle@locked %=enable_ui%