[logic] active = sr_idle@quest [sr_idle@quest] on_actor_in_zone = labx8_sr_quest | sr_idle@one %=set_counter(lx8_documents)% [sr_idle@one] on_info = {=counter_equal(lx8_documents:1)} sr_idle@two %+lx8_doc_1% [sr_idle@two] on_info = {=counter_equal(lx8_documents:2)} sr_idle@three %+lx8_doc_2% [sr_idle@three] on_info = {=counter_equal(lx8_documents:3)} sr_idle@four %+lx8_doc_3% [sr_idle@four] on_info = {=counter_equal(lx8_documents:4)} sr_idle@five %+lx8_doc_4% [sr_idle@five] on_info = {=counter_equal(lx8_documents:5)} sr_idle@six %+lx8_doc_5% [sr_idle@six] on_info = {=counter_equal(lx8_documents:6)} sr_idle@controller %+lx8_doc_6 =anim_obj_backward(lx8_physic_door) =create_squad(lx8_controller_squad:lx8_smart_terrain)% [sr_idle@controller] on_info = {+lx8_controller_dead} sr_idle@nil %=anim_obj_forward(lx8_physic_door)% [sr_idle@nil]