[logic@pri_a16_kirillov] active = animpoint@base suitable = {-pri_a25_rfi_source_eliminated =check_npc_name(pri_a22_army_signaller)} true prior = 200 level_spot = mechanic [animpoint@base] cover_name = pri_a16_animp_tech combat_ignore_cond = true combat_ignore_keep_when_attacked = true invulnerable = true meet = meet out_restr = pri_a16_sr_noweap gather_items_enabled = false help_wounded_enabled = false corpse_detection_enabled = false use_camp = false [meet] close_snd_hello = nil close_snd_bye = nil close_anim = nil close_victim = nil far_anim = nil far_victim = nil close_distance = 0 far_distance = 0 use = {=actor_enemy} false, true allow_break = false meet_on_talking = false