[logic@pri_a16_wanderer] active = animpoint@pri_a16_wanderer suitable = {=check_npc_name(wanderer) =npc_in_zone(pri_surge_hide_a16)} true prior = 200 [animpoint@pri_a16_wanderer] cover_name = pri_a16_animp_zulus use_camp = false meet = meet@pri_a16_wanderer combat_ignore_cond = true combat_ignore_keep_when_attacked = true invulnerable = true on_info = {+pri_a17_actor_has_gauss_rifle} %=destroy_object +pri_a16_wanderer_was_alive_when_removed% out_restr = pri_a16_sr_noweap gather_items_enabled = false help_wounded_enabled = false corpse_detection_enabled = false [meet@pri_a16_wanderer] close_snd_hello = nil close_snd_bye = nil close_anim = nil close_victim = nil far_anim = nil far_victim = nil close_distance = 0 far_distance = 0 use = {=actor_enemy} false, true trade_enable = false allow_break = false meet_on_talking = false