[logic@pri_a16_wounded] active = animpoint@base suitable = {=check_npc_name(pri_a21_sentry_lieutenant_stecenko)} true prior = 200 [animpoint@base] cover_name = pri_a16_animp_wounded avail_animations = zat_b106_wounded_idle combat_ignore_cond = true combat_ignore_keep_when_attacked = true invulnerable = true on_info = {+zat_a23_actor_has_gauss_rifle_documentation} %=remove_squad(pri_a21_chasovoi)% meet = no_meet out_restr = pri_a16_sr_noweap reach_distance = 5 gather_items_enabled = false help_wounded_enabled = false corpse_detection_enabled = false use_camp = false