[walker@def] corpse_detection_enabled = false combat_ignore_cond = true combat_ignore_keep_when_attacked = true meet = no_meet [logic@pri_a22_military_yarmoshuk] active = walker@base_1 suitable = {+pri_a25_task_start =check_npc_name(pri_a22_military_yarmoshuk)} true prior = 200 known_info = known_info@1 [walker@base_1]:walker@def path_walk = military_dead_walk_1 on_info = walker@start_1 %=teleport_npc(pri_a22_smart_terrain_military_dead_walk_1)% [walker@start_1]:walker@base_1 on_game_timer = 20 | walker@death_1 %=hit_npc(self:pri_a22_smart_terrain_pri_a22_military_dead_walk_im_1:bip01_head:2:12)% [walker@death_1]:walker@base_1 on_game_timer = 8 | nil %=kill_npc% [known_info@1] pri_a22_yarmoshuk_body_search [logic@pri_a22_military_skelja] active = walker@base_2 suitable = {+pri_a25_task_start =check_npc_name(pri_a22_military_skelja)} true prior = 200 [walker@base_2]:walker@def path_walk = military_dead_walk_2 on_info = walker@start_2 %=teleport_npc(pri_a22_smart_terrain_military_dead_walk_2)% [walker@start_2]:walker@base_2 on_game_timer = 20 | walker@death_2 %=hit_npc(self:pri_a22_smart_terrain_pri_a22_military_dead_walk_im_2:bip01_head:2:12)% on_info = {-pri_a22_skelja_spawned} %+pri_a22_skelja_spawned% [walker@death_2]:walker@base_2 on_game_timer = 8 | nil %=kill_npc% [logic@pri_a22_military_merkulov] active = walker@base_3 suitable = {+pri_a25_task_start =check_npc_name(pri_a22_military_merkulov)} true prior = 200 [walker@base_3]:walker@def path_walk = military_dead_walk_3 on_info = walker@start_3 %=teleport_npc(pri_a22_smart_terrain_military_dead_walk_3)% [walker@start_3]:walker@base_3 path_walk = military_dead_walk_3 on_game_timer = 20 | walker@death_3 %=hit_npc(self:pri_a22_smart_terrain_pri_a22_military_dead_walk_im_3:bip01_head:2:12)% on_info = {-pri_a22_merkulov_spawned} %+pri_a22_merkulov_spawned% [walker@death_3]:walker@base_3 on_game_timer = 8 | nil %=kill_npc%