[logic@pri_a22_military_yarmoshuk] active = walker@base suitable = {-pri_a25_task_start =check_npc_name(pri_a22_military_yarmoshuk)} true prior = 200 [walker@base] path_walk = yarmoshuk_walk path_look = yarmoshuk_look combat_ignore_cond = true combat_ignore_keep_when_attacked = true invulnerable = true meet = no_meet out_restr = pri_a16_sr_noweap use_camp = false gather_items_enabled = false help_wounded_enabled = false corpse_detection_enabled = false