; Reference animpoint [animpoint@a28_def] cover_name = pri_a16_animp_tarasov reach_movement = walk out_restr = pri_a16_sr_noweap combat_ignore_cond = true combat_ignore_keep_when_attacked = true invulnerable = true meet = meet@meet_snd_surge on_info = {+pri_a28_militarys_go_to_the_door} animpoint@a28_wait_near_door use_camp = false gather_items_enabled = false help_wounded_enabled = false corpse_detection_enabled = false [meet@meet_snd_surge] close_snd_hello = nil close_snd_bye = nil abuse = false use = false snd_on_use = pri_a28_army_about_surge_3 close_distance = 0 far_distance = 0 close_anim = nil meet_on_talking = false [meet@meet_near_door_snd] close_snd_hello = nil close_snd_bye = nil abuse = false use = false snd_on_use = pri_a28_army_about_evacuation_3 close_distance = 0 far_distance = 0 close_anim = nil meet_on_talking = false ;-------------------------------------- [logic@pri_a28_military_tarasov] suitable = {+pri_b305_fifth_cam_end -pri_a28_update_task_cover_strelok =check_npc_name(pri_a17_military_captain_tarasov)} true prior = 200 post_combat_time = 0, 0 active = animpoint@a28_first_theme_1 ;-------------------------------------- ; First theme about surge, start [animpoint@a28_first_theme_1]:animpoint@a28_def on_game_timer = 150 | {=is_alive(pri_a17_military_prapor_valentyr)} %=play_sound(pri_a28_army_surge_talk_1_first)% on_signal = sound_end | animpoint@a28_first_theme_2 %+pri_a28_army_surge_talk_1_first% [animpoint@a28_first_theme_2]:animpoint@a28_def on_info2 = {+pri_a28_colonel_to_center_3_sound_end} animpoint@a28_ready_for_news ;-------------------------------------- ; Becoming ready for fast exit from animpoint [animpoint@a28_ready_for_news]:animpoint@a28_def avail_animations = animpoint_sit_normal_no_rnd ;-------------------------------------- ; Gathering group before evacuation [animpoint@a28_wait_near_door] cover_name = pri_a16_animp_2 reach_movement = walk out_restr = pri_a16_sr_noweap combat_ignore_cond = true combat_ignore_keep_when_attacked = true invulnerable = true avail_animations = animpoint_sit_normal_no_rnd meet = meet@meet_near_door_snd use_camp = false gather_items_enabled = false help_wounded_enabled = false corpse_detection_enabled = false