[logic@pri_a22_army_signaller] active = walker@stand suitable = {=check_npc_name(pri_a22_army_signaller) +pri_b35_actor_is_guided -pri_b35_actor_rest -pri_a25_rfi_source_eliminated} true prior = 200 [walker@stand] path_walk = spawn path_look = look meet = meet@self [meet@self] close_snd_hello = nil close_snd_bye = nil close_distance = 10 close_victim = actor close_anim = guard_na use = {!actor_enemy +pri_b35_ui -pri_b35_actor_rest =dist_to_actor_le(10) =see_actor} self meet_dialog = pri_a22_army_signaller_b35_about_merc allow_break = false trade_enable = false