[logic@snork_1] suitable = {=is_monster_snork} active = mob_home@1 monster_job = true prior = 100 [mob_home@1] path_home = mob_home home_min_radius = 10 home_max_radius = 10 out_restr = renderman_selo_sr ;---------------------------------------- [logic@snork_2] suitable = {=is_monster_snork} active = mob_home@2 monster_job = true prior = 100 [mob_home@2] path_home = mob_home home_min_radius = 10 home_max_radius = 10 out_restr = renderman_selo_sr ;---------------------------------------- [logic@snork_3] suitable = {=is_monster_snork} active = mob_home@3 monster_job = true prior = 100 [mob_home@3] path_home = mob_home home_min_radius = 10 home_max_radius = 10 out_restr = renderman_selo_sr ;---------------------------------------- [logic@snork_4] suitable = {=is_monster_snork} active = mob_home@4 monster_job = true prior = 100 [mob_home@4] path_home = mob_home home_min_radius = 10 home_max_radius = 10 out_restr = renderman_selo_sr ;---------------------------------------- [logic@snork_5] suitable = {=is_monster_snork} active = mob_home@5 monster_job = true prior = 100 [mob_home@5] path_home = mob_home home_min_radius = 10 home_max_radius = 10 out_restr = renderman_selo_sr