[walker@def] path_walk = way corpse_detection_enabled = false combat_ignore_cond = true combat_ignore_keep_when_attacked = true meet = no_meet [logic@work1] active = walker@1 suitable = {=check_npc_name(pri_a22_military_yarmoshuk)} true prior = 200 known_info = known_info [walker@1]:walker@def on_game_timer = 100 | %=kill_npc% [known_info] test_info [logic@work2] active = walker@2 suitable = {=check_npc_name(pri_a22_military_skelja)} true prior = 200 [walker@2]:walker@def on_game_timer = 100 | %=kill_npc%