[logic] active = ph_button@wait [ph_button@wait] anim = idle on_press = ph_idle@wreck %=anim_obj_forward(pas_b400_door_tunnel) =heal_squad(pas_b400_stalkers_squad) +pas_b400_tunnel_button_pressed% tooltip = tip_door_open [ph_idle@wreck] ;on_game_timer = 110 | ph_idle@field_off %=anim_obj_stop(pas_b400_door_tunnel) +pas_b400_tunnel_gates_opened% ;on_game_timer = 150 | ph_idle@field_off %=anim_obj_stop(pas_b400_door_tunnel) +pas_b400_tunnel_gates_opened% on_game_timer2 = 60 | ph_idle@field_off %+pas_b400_tunnel_gates_started_to_open% [ph_idle@field_off] on_game_timer = 190 | ph_idle@nil %+pas_b400_field_tunnel_off% [ph_idle@nil]