[smart_terrain] squad_id = 29 max_population = 2 respawn_params = respawn@zat_b7 [respawn@zat_b7] spawn_bandit@novice spawn_bandit@advanced spawn_bandit@master [spawn_bandit@novice] spawn_squads = bandit_sim_squad_novice spawn_num = {-zat_b28_heli_3_searched -zat_b100_heli_2_searched -zat_b101_heli_5_searched +zat_b7_task_end +zat_b7_actor_help_bandits} 2, 0 [spawn_bandit@advanced] spawn_squads = bandit_sim_squad_novice, bandit_sim_squad_advanced spawn_num = {+jup_b218_pripyat_group_gathering} 0, {+zat_b28_heli_3_searched +zat_b7_task_end +zat_b7_actor_help_bandits} 2, {+zat_b100_heli_2_searched +zat_b7_task_end +zat_b7_actor_help_bandits} 2, {+zat_b101_heli_5_searched +zat_b7_task_end +zat_b7_actor_help_bandits} 2, 0 [spawn_bandit@master] spawn_squads = bandit_sim_squad_veteran, bandit_sim_squad_advanced spawn_num = {+jup_b218_pripyat_group_gathering +zat_b7_task_end +zat_b7_actor_help_bandits} 2, 0 [exclusive] zat_b7_stalker_victim_1 = zaton\zat_b7_stalker_victim.ltx zat_b7_stalker_victim_2 = zaton\zat_b7_stalker_victim.ltx zat_b7_stalker_victim_3 = zaton\zat_b7_stalker_victim.ltx zat_b7_stalker_victim_4 = zaton\zat_b7_stalker_victim.ltx zat_b7_stalker_victim_5 = zaton\zat_b7_stalker_victim.ltx zat_b7_stalker_victim_6 = zaton\zat_b7_stalker_victim.ltx zat_b7_stalker_victim_7 = zaton\zat_b7_stalker_victim.ltx zat_b7_stalker_raider_leader_after = zaton\zat_b7_stalker_raider.ltx ;sim ;in addition there are 1 guard and 3 walkers zat_b7_guard_walker = zaton\zat_b7_stalker_victim.ltx zat_b7_stalker_victim_sleeper_1 = zaton\zat_b7_stalker_victim.ltx zat_b7_stalker_victim_sleeper_2 = zaton\zat_b7_stalker_victim.ltx