[logic@zat_a2_stalker_nimble] suitable = {=check_npc_name(zat_a2_stalker_nimble)} true prior = 200 active = animpoint@base level_spot = trader [animpoint@base] cover_name = zat_a2_sc_zat_a2_stalker_nimble reach_movement = walk_noweap avail_animations = animpoint_sit_normal use_camp = false ;reach_distance = 1.5 meet = meet@base combat_ignore_cond = true combat_ignore_keep_when_attacked = true invulnerable = true out_restr = zat_a2_sr_noweap on_info = {-zat_b51_nimble_can_go !npc_talking} %+zat_b51_nimble_can_go%, {+zat_b51_nimble_can_go =npc_talking} %-zat_b51_nimble_can_go% gather_items_enabled = false help_wounded_enabled = false corpse_detection_enabled = false [meet@base] close_anim = nil close_victim = nil far_anim = nil far_victim = nil close_distance = 0 far_distance = 0 close_snd_distance = 3 use = {=actor_enemy} false, true close_snd_hello = {+zat_b51_order_in_process +zat_b51_order_ready} zat_b51_stalker_nimble_greeting_order_ready, {+zat_b51_order_in_process -zat_b51_order_ready} zat_b51_stalker_nimble_greeting_order_not_ready, {+zat_b51_nimble_intro -zat_b51_finished_categories_all} zat_b51_stalker_nimble_greeting, nil trade_enable = false allow_break = false meet_on_talking = false