[logic] active = sr_idle@wait [sr_idle@wait] on_info = {+zat_b14_stalker_robbery_cutscene_end} sr_idle@end on_info2 = {-zat_b14_stalker_robbery_cutscene_start +zat_b14_stalker_robbery -zat_b14_actor_enemy} sr_cutscene@coming %+zat_b14_stalker_robbery_cutscene_start% [sr_cutscene@coming] point = zat_b14_robbery_actor_walk look = zat_b14_robbery_actor_look cam_effector = scenario_cam\zaton\zat_b14_robbery on_signal = cameff_end | sr_idle@end %+zat_b14_stalker_robbery_cutscene_end% global_cameffect = true outdoor = true [sr_idle@end]