[logic] active = sr_idle@spawn [sr_idle@spawn] on_info = {-zat_b28_spawn_dead} sr_idle %+zat_b28_spawn_dead =spawn_corpse(snork_weak : zat_b28_snork_1_dead_walk) =spawn_corpse(snork_weak : zat_b28_snork_2_dead_walk) =spawn_corpse(snork_weak : zat_b28_snork_3_dead_walk) =spawn_corpse(zat_b28_draper : zat_b28_draper_walk) =spawn_corpse(zat_b28_umerov : zat_b28_umerov_walk) =spawn_corpse(zat_b28_smoliak : zat_b28_smoliak_walk)% [sr_idle] on_info = {+zat_a1_game_start -zat_b28_start_blok} sr_idle@1 %+zat_b28_start_blok% on_info2 = {+zat_b28_start_blok} sr_idle@1 [sr_idle@1] on_info = {+zat_b28_heli_3_searching -zat_b28_heli_3_searched} sr_idle@timer1 %=disable_ui =run_postprocess(fade_in:8109)% [sr_idle@timer1] on_game_timer = 20 | sr_idle@timer12 %=run_postprocess(black:8110:true) =create_cutscene_actor_with_weapon(zat_b28_actor_visual_stalker:zat_b28_actor_visual_stalker_walk:0:153)% [sr_idle@timer12] on_game_timer = 45 | sr_cutscene %=stop_postprocess(8110) =stop_postprocess(8109) +zat_b28_heli_3_play_sound% [sr_cutscene] point = zat_b28_actor_visual_stalker_walk look = zat_b28_actor_visual_stalker_look global_cameffect = true enable_ui_on_end = false outdoor = true cam_effector = scenario_cam\zaton\zat_b28_heli3_camera on_signal = cameff_end | sr_idle@fade_out %=run_postprocess(black:8112:true)% on_signal2 = cam_effector_stop | sr_idle@fade_out %=run_postprocess(black:8112:true)% on_info = {+zat_b28_heli_3_sound -zat_b28_heli_after_camera_fade} %+zat_b28_heli_after_camera_fade =run_postprocess(fade_in:8111)% on_info2 = {+zat_b28_camera_stop} %=stop_sr_cutscene% on_info3 = {+zat_b28_actor_hit} %=stop_sr_cutscene% [sr_idle@fade_out] on_game_timer = 10 | %+zat_b28_heli_3_searched% on_info = {+zat_b28_heli_3_searched} sr_idle@nil %=stop_postprocess(8111) =stop_postprocess(8112) =teleport_actor(zat_b28_actor_visual_stalker_walk:zat_b28_actor_visual_stalker_look) =enable_ui% [sr_idle@nil] on_info = {+zat_b28_heli_3_searched -save_zat_b28_searched_heli_3} %+save_zat_b28_searched_heli_3 =scenario_autosave(st_save_zat_b28_searched_heli_3)% on_info2 = {+save_zat_b28_searched_heli_3} sr_idle@nil2 [sr_idle@nil2]