[smart_cover] GroupControlSection = spawn_group_zone $spawn = "ai\smart_cover" $def_sphere = 2 $_render_if_selected class = SMRT_C_S is_combat_cover = 1 shape_transp_color = 0, 200, 200, 60 ;0x1800FF00 shape_edge_color = 32, 32, 32, 255 ;0xFF202020 enter_min_enemy_distance = 15.0 exit_min_enemy_distance = 10.0 can_fire = false script_binding = bind_smart_cover.bind [smart_covers_animation_offsets] loophole_1_no_look_idle_0 = 45.0, 0.0 loophole_1_no_look_shoot_0 = 45.0, 0.0 loophole_1_no_look_shoot_1 = 45.0, 0.0 loophole_2_no_look_idle_0 = 70.0, 0.0 loophole_2_no_look_shoot_0 = 70.0, 0.0 loophole_2_no_look_shoot_1 = 70.0, 0.0 loophole_3_no_look_idle_0 = 45.0, 0.0 loophole_3_no_look_shoot_0 = 45.0, 0.0 loophole_3_no_look_shoot_1 = 45.0, 0.0 loophole_4_no_look_idle_0 = 45.0, 0.0 loophole_4_no_look_shoot_0 = 45.0, 0.0 loophole_4_no_look_shoot_1 = 45.0, 0.0 loophole_5_no_look_idle_0 = 45.0, 0.0 loophole_5_no_look_shoot_0 = 45.0, 0.0 loophole_5_no_look_shoot_1 = 45.0, 0.0 loophole_6_no_look_idle_0 = 45.0, 0.0 loophole_6_no_look_shoot_0 = 45.0, 0.0 loophole_6_no_look_shoot_1 = 45.0, 0.0 loophole_7_no_look_idle_0 = 45.0, 0.0 loophole_7_no_look_shoot_0 = 45.0, 0.0 loophole_7_no_look_shoot_1 = 45.0, 0.0 loophole_8_no_look_idle_0 = 45.0, 0.0 loophole_8_no_look_shoot_0 = 45.0, 0.0 loophole_8_no_look_shoot_1 = 45.0, 0.0 loophole_9_no_look_idle_0 = 45.0, 0.0 loophole_9_no_look_shoot_0 = 45.0, 0.0 loophole_9_no_look_shoot_1 = 45.0, 0.0