;Скорострельность(1)10% ;---------------------- [up_sect_firsta_ak74u] cost = 400 value = +10 rpm = +65 ;600 ;Надежность(2)15% ;--------------- [up_sect_firstc_ak74u] cost = 650 value = +15 ;увеличение дисперсии в процентах при максимальном износе fire_dispersion_condition_factor = -1 ;15 ;увеличение изношености при выстреле очередью condition_queue_shot_dec = -0.0001 ;0.0013 ;увеличение изношености при одиночном выстреле condition_shot_dec = -0.0001 ;0.0011 ;шанс осечки при изношености больше чем misfireStartCondition misfire_start_prob = -0.0007 ;шанс осечки при изношености больше чем misfireEndCondition misfire_end_prob = -0.011 ;0.03 ;Отдача(2)-20% ;------------ [up_sect_firstd_ak74u] cost = 650 value = -20 cam_dispersion = -0.18 ;1.2 cam_dispersion_inc = -0.09 ;0.6 cam_step_angle_horz = -0.22 ;1.5 [0.73 в остатке] zoom_cam_dispersion = -0.05 ;0.5 [0.093 в остатке] zoom_cam_dispersion_inc = -0.075 ;0.5 zoom_cam_step_angle_horz = -0.2 ;1.0 [0.505 в остатке] ;Отдача(3)-30% ;------------ [up_sect_firste_ak74u] cost = 900 value = -30 cam_dispersion = -0.27 ;0.5 cam_dispersion_inc = -0.12 ;0.5 cam_step_angle_horz = -0.32 ;1.5 [0.73 в остатке] zoom_cam_dispersion = -0.25 ;0.5 [0.093 в остатке] zoom_cam_dispersion_inc = -0.125 ;0.5 zoom_cam_step_angle_horz = -0.25 ;1.0 [0.505 в остатке] ;Отдача(1)-10% ;------------ [up_sect_secona_ak74u] cost = 400 value = -10 cam_dispersion = -0.08 ;0.5 cam_dispersion_inc = -0.03 ;0.5 cam_step_angle_horz = -0.12 ;1.5 [0.73 в остатке] zoom_cam_dispersion = -0.05 ;0.5 [0.093 в остатке] zoom_cam_dispersion_inc = -0.035 ;0.5 zoom_cam_step_angle_horz = -0.05 ;1.0 [0.505 в остатке] ;Надежность(2)15% ;--------------- [up_sect_seconc_ak74u] cost = 650 value = +15 ;увеличение дисперсии в процентах при максимальном износе fire_dispersion_condition_factor = -1 ;15 ;увеличение изношености при выстреле очередью condition_queue_shot_dec = -0.0001 ;0.0013 ;увеличение изношености при одиночном выстреле condition_shot_dec = -0.0001 ;0.0011 ;шанс осечки при изношености больше чем misfireStartCondition misfire_start_prob = -0.0007 ;шанс осечки при изношености больше чем misfireEndCondition misfire_end_prob = -0.011 ;0.03 ;Отдача(3)-30% ;------------ [up_sect_secone_ak74u] cost = 900 value = -30 cam_dispersion = -0.27 ;0.5 cam_dispersion_inc = -0.12 ;0.5 cam_step_angle_horz = -0.32 ;1.5 [0.73 в остатке] zoom_cam_dispersion = -0.25 ;0.5 [0.093 в остатке] zoom_cam_dispersion_inc = -0.125 ;0.5 zoom_cam_step_angle_horz = -0.25 ;1.0 [0.505 в остатке] ;Удобство(3)25% ;-------------- [up_sect_seconf_ak74u] cost = 900 value = +25 crosshair_inertion = -0.5 PDM_disp_base = -0.1 ;0.5 PDM_disp_vel_factor = -0.3 ;1.5 PDM_disp_accel_factor = -0.3 ;1.5 ;Отдача(1)-10% ;------------ [up_sect_thirda_ak74u] cost = 400 value = -10 cam_dispersion = -0.08 ;0.5 cam_dispersion_inc = -0.03 ;0.5 cam_step_angle_horz = -0.12 ;1.5 [0.73 в остатке] zoom_cam_dispersion = -0.05 ;0.5 [0.093 в остатке] zoom_cam_dispersion_inc = -0.035 ;0.5 zoom_cam_step_angle_horz = -0.05 ;1.0 [0.505 в остатке] ;Скорострельность(2)15% ;---------------------- [up_sect_thirdc_ak74u] cost = 650 value = +15 rpm = +90 ;600 ;Надежность(2)15% ;--------------- [up_sect_thirdd_ak74u] cost = 650 value = +15 ;увеличение дисперсии в процентах при максимальном износе fire_dispersion_condition_factor = -1 ;15 ;увеличение изношености при выстреле очередью condition_queue_shot_dec = -0.0001 ;0.0013 ;увеличение изношености при одиночном выстреле condition_shot_dec = -0.0001 ;0.0011 ;шанс осечки при изношености больше чем misfireStartCondition misfire_start_prob = -0.0007 ;шанс осечки при изношености больше чем misfireEndCondition misfire_end_prob = -0.011 ;0.03 ;Удобство(3)25% ;-------------- [up_sect_thirde_ak74u] cost = 900 value = +25 crosshair_inertion = -0.5 PDM_disp_base = -0.1 ;0.5 PDM_disp_vel_factor = -0.3 ;1.5 PDM_disp_accel_factor = -0.3 ;1.5 ;Отдача(1)10% ;------------ [up_sect_fourta_ak74u] cost = 400 value = -10 cam_dispersion = -0.08 ;0.5 cam_dispersion_inc = -0.03 ;0.5 cam_step_angle_horz = -0.12 ;1.5 [0.73 в остатке] zoom_cam_dispersion = -0.05 ;0.5 [0.093 в остатке] zoom_cam_dispersion_inc = -0.035 ;0.5 zoom_cam_step_angle_horz = -0.05 ;1.0 [0.505 в остатке] ;Скорострельность(2)15% ;---------------------- [up_sect_fourtc_ak74u] cost = 650 value = +15 rpm = +90 ;600 ;Скорострельность(3)25% ;---------------------- [up_sect_fourte_ak74u] cost = 900 value = +25 rpm = +125 ;600 ;Объем магазина +10 ;-------------------- [up_sect_fiftha_ak74u] cost = 800 value = +10 ammo_mag_size = 10 ;--------END---------- [up_firsta_ak74u] scheme_index = 0, 0 known = 1 effects = up_gr_firstcd_ak74u section = up_sect_firsta_ak74u property = prop_rpm precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = true effect_functor = inventory_upgrades.effect_functor_a effect_parameter = on_weapon_upgrade_something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_zat_a3_name description = st_up_zat_a3_descr icon = ui_inGame2_upgrade_AKM_74_2U_1 ;;... [up_firstc_ak74u] scheme_index = 1, 0 known = 1 effects = up_gr_firstef_ak74u section = up_sect_firstc_ak74u property = prop_reliability precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = true effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_zat_b4_name description = st_up_zat_b4_descr icon = ui_inGame2_upgrade_AKM_74_2U_2 [up_firstd_ak74u] scheme_index = 1, 1 known = 1 effects = up_gr_firstef_ak74u section = up_sect_firstd_ak74u property = prop_recoil precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_zat_b1_name description = st_up_zat_b1_descr icon = ui_inGame2_upgrade_AKM_74_2U_3 [up_firste_ak74u] scheme_index = 2, 0 known = 1 effects = section = up_sect_firste_ak74u property = prop_recoil precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = true effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_zat_c1_name description = st_up_zat_c1_descr icon = ui_inGame2_upgrade_AKM_74_2U_4 [up_secona_ak74u] scheme_index = 0, 1 known = 1 effects = up_gr_seconcd_ak74u section = up_sect_secona_ak74u property = prop_recoil precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = true effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_auto_a1_name description = st_up_auto_a1_descr icon = ui_inGame2_upgrade_AKM_74_2U_5 [up_seconc_ak74u] scheme_index = 1, 2 known = 1 effects = up_gr_seconef_ak74u section = up_sect_seconc_ak74u property = prop_reliability precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = true effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_auto_b1_name description = st_up_auto_b1_descr icon = ui_inGame2_upgrade_AKM_74_2U_6 [up_secone_ak74u] scheme_index = 2, 1 known = 1 effects = section = up_sect_secone_ak74u property = prop_recoil precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = true effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_auto_c1_name description = st_up_auto_c1_descr icon = ui_inGame2_upgrade_AKM_74_2U_7 [up_seconf_ak74u] scheme_index = 2, 2 known = 1 effects = section = up_sect_seconf_ak74u property = prop_inertion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = true effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_auto_c6_name description = st_up_auto_c6_descr icon = ui_inGame2_upgrade_AKM_74_2U_8 [up_thirda_ak74u] scheme_index = 0, 2 known = 1 effects = up_gr_thirdcd_ak74u section = up_sect_thirda_ak74u property = prop_recoil precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = true effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_usm_a1_name description = st_up_usm_a1_descr icon = ui_inGame2_upgrade_AKM_74_2U_9 [up_thirdc_ak74u] scheme_index = 1, 3 known = 1 effects = up_gr_thirdef_ak74u section = up_sect_thirdc_ak74u property = prop_rpm precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = true effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_usm_b2_name description = st_up_usm_b2_descr icon = ui_inGame2_upgrade_AKM_74_2U_10 [up_thirdd_ak74u] scheme_index = 1, 4 known = 1 effects = up_gr_thirdef_ak74u section = up_sect_thirdd_ak74u property = prop_reliability precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = true effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_usm_b1_name description = st_up_usm_b1_descr icon = ui_inGame2_upgrade_AKM_74_2U_11 [up_thirde_ak74u] scheme_index = 2, 3 known = 1 effects = section = up_sect_thirde_ak74u property = prop_inertion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = true effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_usm_c3_name description = st_up_usm_c3_descr icon = ui_inGame2_upgrade_AKM_74_2U_12 [up_fourta_ak74u] scheme_index = 0, 3 known = 1 effects = up_gr_fourtcd_ak74u section = up_sect_fourta_ak74u property = prop_recoil precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = true effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_ret_a3_name description = st_up_ret_a3_descr icon = ui_inGame2_upgrade_AKM_74_2U_13 [up_fourtc_ak74u] scheme_index = 1, 5 known = 1 effects = up_gr_fourtef_ak74u section = up_sect_fourtc_ak74u property = prop_rpm precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = true effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_ret_b2_name description = st_up_ret_b2_descr icon = ui_inGame2_upgrade_AKM_74_2U_14 [up_fourte_ak74u] scheme_index = 2, 4 known = 1 effects = section = up_sect_fourte_ak74u property = prop_rpm precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = true effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_ret_c2_name description = st_up_ret_c2_descr icon = ui_inGame2_upgrade_AKM_74_2U_15 [up_fiftha_ak74u] scheme_index = 0, 4 known = 1 effects = section = up_sect_fiftha_ak74u property = prop_ammo_size precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = true effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_add_a4_name description = st_up_add_a4_descr icon = ui_inGame2_upgrade_AKM_74_2U_16 [up_gr_firstab_ak74u] elements = up_firsta_ak74u [up_gr_firstcd_ak74u] elements = up_firstc_ak74u, up_firstd_ak74u [up_gr_firstef_ak74u] elements = up_firste_ak74u [up_gr_seconab_ak74u] elements = up_secona_ak74u [up_gr_seconcd_ak74u] elements = up_seconc_ak74u [up_gr_seconef_ak74u] elements = up_secone_ak74u, up_seconf_ak74u [up_gr_thirdab_ak74u] elements = up_thirda_ak74u [up_gr_thirdcd_ak74u] elements = up_thirdc_ak74u, up_thirdd_ak74u [up_gr_thirdef_ak74u] elements = up_thirde_ak74u [up_gr_fourtab_ak74u] elements = up_fourta_ak74u [up_gr_fourtcd_ak74u] elements = up_fourtc_ak74u [up_gr_fourtef_ak74u] elements = up_fourte_ak74u [up_gr_fifthab_ak74u] elements = up_fiftha_ak74u