[up_sect_firsta_desert_eagle] ;Скорострельность(1)10% ;---------------------- cost = 600 value = +10 rpm = +30 [up_sect_firstc_desert_eagle] ;Отдача(2)-20% ;------------ cost = 1200 value = -20 cam_dispersion = -0.3 ;1.2 cam_dispersion_inc = -0.3 ;1.2 cam_step_angle_horz = -0.15 ;1.0 [up_sect_firste_desert_eagle] ;Точность(3)30% ;--------------- cost = 1800 value = +30 fire_dispersion_base = -0.05 fire_dispersion_condition_factor = -1 [up_sect_firstf_desert_eagle] ;Отдача(3)-30% ;------------ cost = 1800 value = -30 cam_dispersion = -0.5 ;1.2 cam_dispersion_inc = -0.5 ;1.2 cam_step_angle_horz = -0.25 ;1.0 [up_sect_secona_desert_eagle] ;Настильность(1)10% ;------------------ cost = 600 value = +10 bullet_speed = +40 [up_sect_seconc_desert_eagle] ;Надежность(2)15% ;--------------- cost = 1200 value = +15 ;увеличение дисперсии в процентах при максимальном износе fire_dispersion_condition_factor = -2 ;15 ;увеличение изношености при выстреле очередью condition_queue_shot_dec = -0.00125 ;0.0013 ;увеличение изношености при одиночном выстреле condition_shot_dec = -0.00125 ;0.0011 ;шанс осечки при изношености больше чем misfireStartCondition misfire_start_prob = -0.0025 ;шанс осечки при изношености больше чем misfireEndCondition misfire_end_prob = -0.025 ;0.03 [up_sect_secone_desert_eagle] ;Скорострельность(3)25% ;---------------------- cost = 1800 value = +25 rpm = +70 [up_sect_seconf_desert_eagle] ;Настильность(3)30% ;------------------ cost = 1800 value = +30 bullet_speed = +80 fire_dispersion_base = -0.03 [up_sect_thirda_desert_eagle] ;Вес ;------------------ cost = 600 value = -0.7 inv_weight = -0.7 crosshair_inertion = -0.3 PDM_disp_base = -0.05 PDM_disp_vel_factor = -0.15 PDM_disp_accel_factor = -0.15 [up_sect_thirdc_desert_eagle] ;Удобство(2)15% ;-------------- cost = 1200 value = +15 crosshair_inertion = -0.7 PDM_disp_base = -0.15 PDM_disp_vel_factor = -0.35 PDM_disp_accel_factor = -0.35 [up_sect_thirdd_desert_eagle] ;Отдача(2)-20% ;------------ cost = 1200 value = -20 cam_dispersion = -0.3 ;1.2 cam_dispersion_inc = -0.3 ;1.2 cam_step_angle_horz = -0.15 ;1.0 [up_sect_thirde_desert_eagle] ;Отдача(3)-30% ;------------ cost = 1800 value = -30 cam_dispersion = -0.5 ;1.2 cam_dispersion_inc = -0.5 ;1.2 cam_step_angle_horz = -0.25 ;1.0 [up_sect_fourta_desert_eagle] ;Точность(1)10% ;--------------- cost = 600 value = +10 fire_dispersion_base = -0.02 [up_sect_fourtc_desert_eagle] ;Надежность(2)15% ;--------------- cost = 1200 value = +15 ;увеличение дисперсии в процентах при максимальном износе fire_dispersion_condition_factor = -2 ;15 ;увеличение изношености при выстреле очередью condition_queue_shot_dec = -0.00125 ;0.0013 ;увеличение изношености при одиночном выстреле condition_shot_dec = -0.00125 ;0.0011 ;шанс осечки при изношености больше чем misfireStartCondition misfire_start_prob = -0.0025 ;шанс осечки при изношености больше чем misfireEndCondition misfire_end_prob = -0.025 ;0.03 [up_sect_fiftha_desert_eagle] ;Увеличенный объем магазина ;--------------- cost = 1800 value = +4 ammo_mag_size = +4 [up_firsta_desert_eagle] scheme_index = 0, 0 known = 1 ;;invented = 1 ; 0 effects = up_gr_firstcd_desert_eagle section = up_sect_firsta_desert_eagle property = prop_rpm precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = on_weapon_upgrade_something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_zatp_a1_name description = st_up_zatp_a1_descr icon = ui_inGame2_upgrade_Black_hawk_1 ;;... [up_firstc_desert_eagle] scheme_index = 1, 0 known = 1 effects = up_gr_firstef_desert_eagle section = up_sect_firstc_desert_eagle property = prop_recoil precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_zatp_b6_name description = st_up_zatp_b6_descr icon = ui_inGame2_upgrade_Black_hawk_2 [up_firste_desert_eagle] scheme_index = 2, 0 known = 1 effects = section = up_sect_firste_desert_eagle property = prop_dispersion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_zatp_c4_name description = st_up_zatp_c4_descr icon = ui_inGame2_upgrade_Black_hawk_3 [up_firstf_desert_eagle] scheme_index = 2, 1 known = 1 effects = section = up_sect_firstf_desert_eagle property = prop_recoil precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_zatp_c5_name description = st_up_zatp_c5_descr icon = ui_inGame2_upgrade_Black_hawk_4 [up_secona_desert_eagle] scheme_index = 0, 1 known = 1 effects = up_gr_seconcd_desert_eagle section = up_sect_secona_desert_eagle property = prop_bullet_speed precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_barp_a1_name description = st_up_barp_a1_descr icon = ui_inGame2_upgrade_Black_hawk_5 [up_seconc_desert_eagle] scheme_index = 1, 1 known = 1 effects = up_gr_seconef_desert_eagle section = up_sect_seconc_desert_eagle property = prop_reliability precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_barp_b1_name description = st_up_barp_b1_descr icon = ui_inGame2_upgrade_Black_hawk_6 [up_secone_desert_eagle] scheme_index = 2, 2 known = 1 effects = section = up_sect_secone_desert_eagle property = prop_rpm precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_barp_c1_name description = st_up_barp_c1_descr icon = ui_inGame2_upgrade_Black_hawk_7 [up_seconf_desert_eagle] scheme_index = 2, 3 known = 1 effects = section = up_sect_seconf_desert_eagle property = prop_bullet_speed precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_barp_c3_name description = st_up_barp_c3_descr icon = ui_inGame2_upgrade_Black_hawk_8 [up_thirda_desert_eagle] scheme_index = 0, 2 known = 1 effects = up_gr_thirdcd_desert_eagle section = up_sect_thirda_desert_eagle property = prop_weight precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_stvp_b1_name description = st_up_stvp_b1_descr icon = ui_inGame2_upgrade_Black_hawk_9 [up_thirdc_desert_eagle] scheme_index = 1, 2 known = 1 effects = up_gr_thirdef_desert_eagle section = up_sect_thirdc_desert_eagle property = prop_inertion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_stvp_b5_name description = st_up_stvp_b5_descr icon = ui_inGame2_upgrade_Black_hawk_10 [up_thirdd_desert_eagle] scheme_index = 1, 3 known = 1 effects = up_gr_thirdef_desert_eagle section = up_sect_thirdd_desert_eagle property = prop_recoil precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_stvp_b3_name description = st_up_stvp_b3_descr icon = ui_inGame2_upgrade_Black_hawk_11 [up_thirde_desert_eagle] scheme_index = 2, 4 known = 1 effects = section = up_sect_thirde_desert_eagle property = prop_recoil precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_stvp_c2_name description = st_up_stvp_c2_descr icon = ui_inGame2_upgrade_Black_hawk_12 [up_fourta_desert_eagle] scheme_index = 0, 3 known = 1 effects = up_gr_fourtcd_desert_eagle section = up_sect_fourta_desert_eagle property = prop_dispersion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_usmp_a1_name description = st_up_usmp_a1_descr icon = ui_inGame2_upgrade_Black_hawk_13 [up_fourtc_desert_eagle] scheme_index = 1, 4 known = 1 effects = section = up_sect_fourtc_desert_eagle property = prop_reliability precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_usmp_b5_name description = st_up_usmp_b5_descr icon = ui_inGame2_upgrade_Black_hawk_14 [up_fiftha_desert_eagle] scheme_index = 0, 4 known = 1 effects = section = up_sect_fiftha_desert_eagle property = prop_ammo_size precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_add_a4_name description = st_up_addd_a1_descr icon = ui_inGame2_upgrade_Black_hawk_15 [up_gr_firstab_desert_eagle] elements = up_firsta_desert_eagle [up_gr_firstcd_desert_eagle] elements = up_firstc_desert_eagle [up_gr_firstef_desert_eagle] elements = up_firste_desert_eagle, up_firstf_desert_eagle [up_gr_seconab_desert_eagle] elements = up_secona_desert_eagle [up_gr_seconcd_desert_eagle] elements = up_seconc_desert_eagle [up_gr_seconef_desert_eagle] elements = up_secone_desert_eagle, up_seconf_desert_eagle [up_gr_thirdab_desert_eagle] elements = up_thirda_desert_eagle [up_gr_thirdcd_desert_eagle] elements = up_thirdc_desert_eagle, up_thirdd_desert_eagle [up_gr_thirdef_desert_eagle] elements = up_thirde_desert_eagle [up_gr_fourtab_desert_eagle] elements = up_fourta_desert_eagle [up_gr_fourtcd_desert_eagle] elements = up_fourtc_desert_eagle [up_gr_fifthab_desert_eagle] elements = up_fiftha_desert_eagle