[up_sect_firsta_walther] ;Скорострельность(1)10% ;---------------------- cost = 400 value = +10 rpm = 40 [up_sect_firstc_walther] ;Отдача(2)-20% ;------------ cost = 800 value = -20 cam_dispersion = -0.15 ;0.5 cam_dispersion_inc = -0.15 ;0.5 cam_step_angle_horz = -0.1 ;0.5 [up_sect_firstd_walther] ;Настильность(2)20% ;------------------ cost = 800 value = +20 bullet_speed = 60 fire_dispersion_base = -0.02 [up_sect_firste_walther] ;Режим автоматической стрельбы по три выстрела ;------------------ cost = 2500 ;value = +20 fire_modes = 1, 3 rpm = 300 cam_dispersion = -0.3 ;0.5 cam_dispersion_inc = -0.3 ;0.5 cam_step_angle_horz = -0.2 ;0.5 [up_sect_secona_walther] ;Настильность(1)10% ;------------------ cost = 400 value = +10 bullet_speed = 30 [up_sect_seconc_walther] ;Надежность(2)15% ;--------------- cost = 800 value = 15 ;увеличение дисперсии в процентах при максимальном износе fire_dispersion_condition_factor = -1 ;15 ;увеличение изношености при выстреле очередью condition_queue_shot_dec = -0.0004 ;0.0013 ;увеличение изношености при одиночном выстреле condition_shot_dec = -0.0004 ;0.0011 ;шанс осечки при изношености больше чем misfireStartCondition misfire_start_prob = -0.0015 ;шанс осечки при изношености больше чем misfireEndCondition misfire_end_prob = -0.015 ;0.03 [up_sect_secone_walther] ;Скорострельность(3)25% ;---------------------- cost = 1200 value = +25 rpm = 80 [up_sect_seconf_walther] ;Скорострельность(3)30% ;---------------------- cost = 1200 value = +30 bullet_speed = 80 [up_sect_thirda_walther] ;Надежность(1)10% ;--------------- cost = 400 value = +10 ;увеличение дисперсии в процентах при максимальном износе fire_dispersion_condition_factor = -1 ;15 ;увеличение изношености при выстреле очередью condition_queue_shot_dec = -0.0002 ;0.0013 ;увеличение изношености при одиночном выстреле condition_shot_dec = -0.0002 ;0.0011 ;шанс осечки при изношености больше чем misfireStartCondition misfire_start_prob = -0.001 ;шанс осечки при изношености больше чем misfireEndCondition misfire_end_prob = -0.01 ;0.03 [up_sect_thirdc_walther] ;Удобство(2)15% ;-------------- cost = 800 value = +15 crosshair_inertion = -1 PDM_disp_base = -0.2 PDM_disp_vel_factor = -0.35 PDM_disp_accel_factor = -0.35 [up_sect_thirdd_walther] ;Отдача(2)-20% ;------------ cost = 800 value = -20 cam_dispersion = -0.15 ;0.5 cam_dispersion_inc = -0.15 ;0.5 cam_step_angle_horz = -0.1 ;0.5 [up_sect_fourta_walther] ;Точность(1)10% ;--------------- cost = 400 value = +10 fire_dispersion_base = -0.04 fire_dispersion_condition_factor = -1 [up_sect_fourtc_walther] ;Надежность(2)15% ;--------------- cost = 800 value = +15 ;увеличение дисперсии в процентах при максимальном износе fire_dispersion_condition_factor = -1 ;15 ;увеличение изношености при выстреле очередью condition_queue_shot_dec = -0.0004 ;0.0013 ;увеличение изношености при одиночном выстреле condition_shot_dec = -0.0004 ;0.0011 ;шанс осечки при изношености больше чем misfireStartCondition misfire_start_prob = -0.0015 ;шанс осечки при изношености больше чем misfireEndCondition misfire_end_prob = -0.015 ;0.03 [up_sect_fiftha_walther] ;Нанесение наружной резьбы на ствол ;-------------------------- cost = 700 value = 0 snd_silncer_shot = weapons\n_pb_shot silencer_status = 2 silencer_name = wpn_addon_silencer ; section name for the attachable silencer silencer_x = 48 ; offset in inventory icon silencer_y = -14 [up_firsta_walther] scheme_index = 0, 0 known = 1 ;;invented = 1 ; 0 effects = up_gr_firstcd_walther section = up_sect_firsta_walther property = prop_rpm precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = on_weapon_upgrade_something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_zatp_a1_name description = st_up_zatp_a1_descr icon = ui_inGame2_upgrade_Volker_P9M_1 ;;... [up_firstc_walther] scheme_index = 1, 0 known = 1 effects = up_gr_firstef_walther section = up_sect_firstc_walther property = prop_recoil precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_zatp_b6_name description = st_up_zatp_b6_descr icon = ui_inGame2_upgrade_Volker_P9M_2 [up_firstd_walther] scheme_index = 1, 1 known = 1 effects = up_gr_firstef_walther section = up_sect_firstd_walther property = prop_bullet_speed precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_zatp_b8_name description = st_up_zatp_b8_descr icon = ui_inGame2_upgrade_Volker_P9M_3 [up_firste_walther] scheme_index = 2, 0 known = 1 effects = section = up_sect_firste_walther property = prop_3xfire precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_zatp_c7_name description = st_up_zatp_c7_descr icon = ui_inGame2_upgrade_Volker_P9M_4 [up_secona_walther] scheme_index = 0, 1 known = 1 effects = up_gr_seconcd_walther section = up_sect_secona_walther property = prop_bullet_speed precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_barp_a1_name description = st_up_barp_a1_descr icon = ui_inGame2_upgrade_Volker_P9M_5 [up_seconc_walther] scheme_index = 1, 2 known = 1 effects = up_gr_seconef_walther section = up_sect_seconc_walther property = prop_reliability precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_barp_b1_name description = st_up_barp_b1_descr icon = ui_inGame2_upgrade_Volker_P9M_6 [up_secone_walther] scheme_index = 2, 1 known = 1 effects = section = up_sect_secone_walther property = prop_rpm precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_barp_c1_name description = st_up_barp_c1_descr icon = ui_inGame2_upgrade_Volker_P9M_7 [up_seconf_walther] scheme_index = 2, 2 known = 1 effects = section = up_sect_seconf_walther property = prop_bullet_speed precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_barp_c3_name description = st_up_barp_c3_descr icon = ui_inGame2_upgrade_Volker_P9M_8 [up_thirda_walther] scheme_index = 0, 2 known = 1 effects = up_gr_thirdcd_walther section = up_sect_thirda_walther property = prop_reliability precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_stvp_a1_name description = st_up_stvp_a1_descr icon = ui_inGame2_upgrade_Volker_P9M_9 [up_thirdc_walther] scheme_index = 1, 3 known = 1 effects = section = up_sect_thirdc_walther property = prop_inertion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_stvp_b5_name description = st_up_stvp_b5_descr icon = ui_inGame2_upgrade_Volker_P9M_10 [up_thirdd_walther] scheme_index = 1, 4 known = 1 effects = section = up_sect_thirdd_walther property = prop_recoil precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_stvp_b3_name description = st_up_stvp_b3_descr icon = ui_inGame2_upgrade_Volker_P9M_11 [up_fourta_walther] scheme_index = 0, 3 known = 1 effects = up_gr_fourtcd_walther section = up_sect_fourta_walther property = prop_dispersion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_usmp_a1_name description = st_up_usmp_a1_descr icon = ui_inGame2_upgrade_Volker_P9M_12 [up_fourtc_walther] scheme_index = 1, 5 known = 1 effects = section = up_sect_fourtc_walther property = prop_reliability precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_usmp_b5_name description = st_up_usmp_b5_descr icon = ui_inGame2_upgrade_Volker_P9M_13 [up_fiftha_walther] scheme_index = 0, 4 known = 1 effects = section = up_sect_fiftha_walther property = prop_silencer precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_add_a1_name description = st_up_add_a1_descr icon = ui_inGame2_upgrade_Volker_P9M_14 [up_gr_firstab_walther] elements = up_firsta_walther [up_gr_firstcd_walther] elements = up_firstc_walther, up_firstd_walther [up_gr_firstef_walther] elements = up_firste_walther [up_gr_seconab_walther] elements = up_secona_walther [up_gr_seconcd_walther] elements = up_seconc_walther [up_gr_seconef_walther] elements = up_secone_walther, up_seconf_walther [up_gr_thirdab_walther] elements = up_thirda_walther [up_gr_thirdcd_walther] elements = up_thirdc_walther, up_thirdd_walther [up_gr_fourtab_walther] elements = up_fourta_walther [up_gr_fourtcd_walther] elements = up_fourtc_walther [up_gr_fifthab_walther] elements = up_fiftha_walther