[grenade_gd-05]:identity_immunities,weapon_probability,default_weapon_params grenade_remove_time = 60000 detonation_threshold_hit= 200 GroupControlSection = spawn_group discovery_dependency = $spawn = "weapons\grenades\gd-05" $prefetch = 128 class = G_F1_S cform = skeleton visual = dynamics\weapons\wpn_grenades\wpn_gd5.ogf inv_name = st_grenade_smoke inv_name_short = st_grenade_smoke inv_weight = 0.63 ;.1 description = st_grenade_smoke_descr ef_weapon_type = 4 default_to_ruck = false sprint_allowed = true control_inertion_factor = 1 ;---DOF------------------------------------------------------------------------- zoom_dof = 0.5, 1.0, 180 reload_dof = 0.0, 0.5, 5, 1.7 ;------------------------------------------------------------------------------- inv_grid_width = 1 inv_grid_height = 1 inv_grid_x = 19 inv_grid_y = 3 kill_msg_x = 240 kill_msg_y = 123 kill_msg_width = 14 kill_msg_height = 23 animation_slot = 7 single_handed = 1 slot = 3 hud = grenade_gd-05_hud force_min = 10 ; ~30% от максимума force_const = 25;20 force_max = 30 force_grow_speed = 15;2 ;30 destroy_time = 2500;3500 cost = 300 ;------------------------------------------------------------------------------- blast = 0 blast_r = 0 blast_impulse = 0 ;delete blast_impulse_factor = 0 frags = 0 frags_r = 0 frag_hit = 0 frag_hit_impulse = 0 hit_type_blast = strike hit_type_frag = fire_wound up_throw_factor = 0 ;------------------------------------------------------------------------------- explode_particles = explosions\explosion_dym light_color = 0.9,0.6,0.5 light_range = 2.0 light_time = 2.85 ;трассы от осколков fragment_speed = 50 explode_duration = 12 ;подолжительность взрыва (с) ;звуки snd_explode = weapons\grenade_gd05 snd_checkout = weapons\generic_checkout, 1.0, 0.4 attach_position_offset = -0.053,-0.089,0.0 attach_angle_offset = 0,0,0 attach_bone_name = // should be deleted after update bone_name = bip01_r_hand position_offset = 0.0,0.0,0.0 angle_offset = 1.570790,1.570790,3.92699 throw_point = 0.4, 0.3, 0.1 throw_dir = 0,0,1 third_person_throw_point_offset = -0.05,0.848,0.706 wm_size = 0.1 wallmark_section =explosion_marks [grenade_gd-05_hud]:hud_base fire_point = 0,0,0 fire_bone = wpn_body attach_place_idx = 0 item_visual = dynamics\weapons\wpn_grenades\wpn_gd5_hud.ogf hands_position = -0.044000,-0.156000,0.100000 hands_orientation = -0.500000,1.000000,-2.000000 hands_position_16x9 = -0.044000,-0.156000,0.100000 hands_orientation_16x9 = -0.500000,1.000000,-2.000000 item_position = -0.001215,0.005992,0.000966 item_orientation = -359.925262,-2.224621,-7.030276 aim_hud_offset_pos = 0,0,0 aim_hud_offset_rot = 0,0,0 gl_hud_offset_pos = 0,0,0 gl_hud_offset_rot = 0,0,0 lean_hud_offset_pos = 0,0,0 lean_hud_offset_rot = 0,0,0 anm_hide = f1_holster anm_show = f1_draw anm_idle = f1_idle anm_bore = f1_idle_bore anm_idle_moving = f1_idle_moving anm_idle_sprint = f1_idle_sprint anm_throw_begin = f1_throw_begin anm_throw_idle = f1_throw_idle anm_throw = f1_throw throw_point = 0.0,0.4,0.3 throw_dir = 0,0,1 third_person_throw_point_offset = -0.05,0.848,0.706