;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; RPG7 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [wpn_rpg7]:zero_immunities,weapon_probability,default_weapon_params GroupControlSection = spawn_group discovery_dependency = $spawn = "weapons\rpg-7" ; option for Level Editor $prefetch = 8 visual = dynamics\weapons\wpn_rpg7\wpn_rpg7 scheduled = off ; option for ALife Simulator cform = skeleton class = WP_RPG7 max_zoom_factor = 5 sprint_allowed = false description = st_wpn_rpg7_descr ef_main_weapon_type = 4 ef_weapon_type = 12 ;------------------------------------------------------------------------------ cost = 26000 weapon_class = heavy_weapon inv_weight = 6.3 ;------TTX------------------------------------------------------------------------ hit_power = 3.00 hit_impulse = 100 hit_type = explosion fire_distance = 400 bullet_speed = 100 ;300 ;начальная скорость пули rpm = 200 hud = wpn_rpg7_hud ;изношенность, при которой появляется шанс осечки misfire_start_condition = 0.6 ;изношеность при которой шанс осечки становится константным misfire_end_condition = 0.1 ;шанс осечки при изношености больше чем misfireStartCondition misfire_start_prob = 0.001 ;шанс осечки при изношености больше чем misfireEndCondition misfire_end_prob = 0.02 ;увеличение изношености при одиночном выстреле condition_shot_dec = 0.00001 ;увеличение изношености при выстреле очередью condition_queue_shot_dec = 0.00002 ammo_limit = 120 ammo_current = 96 ammo_elapsed = 12 ammo_mag_size = 1 ammo_class = ammo_og-7b hand_dependence = 1 single_handed = 0 ;---дисперсия------------------------------------------------------------------------- ;базовая дисперсия fire_dispersion_base = 1.5 ;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках) crosshair_inertion = 10 PDM_disp_base = 1.0 PDM_disp_vel_factor = 1.0 PDM_disp_accel_factor = 1.0 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 ;отдача cam_relax_speed = 2.0 ;скорость возврата в исходное положение cam_relax_speed_ai = 360 cam_dispersion = 10.0 ;увеличения угла (в градусах) с каждым выстрелом cam_max_angle = 15 ;максимальный угол отдачи cam_max_angle_horz = 15 ;(degree) maximum shot horizontal degree cam_step_angle_horz = 0.5 ;(degree) size of step camera moved in horizontal position while shooting fire_dispersion_condition_factor = 5 ;увеличение дисперсии в процентах при максимальном износе misfire_probability = 0.005 ;вероятность осечки при максимальном износе !!!old - now not working ;---DOF------------------------------------------------------------------------- zoom_dof = 0.5, 1.0, 180 reload_dof = 0.0, 0.5, 5, 1.7 ;------------------------------------------------------------------------------- holder_range_modifier = 2.0 ; во сколько раз увеличивается eye_range holder_fov_modifier = 1.0 ; во сколько раз увеличивается eye_fov min_radius = 50 max_radius = 150 ;------------------------------------------------------------------------------- slot = 2 animation_slot = 4 ; type of the animation that will be used launch_speed = 5 inv_name = st_wpn_rpg7 inv_name_short = st_wpn_rpg7 inv_grid_width = 5 inv_grid_height = 1 inv_grid_x = 6 inv_grid_y = 0 upgr_icon_x = 29 upgr_icon_y = 811 upgr_icon_width = 290 upgr_icon_height = 124 kill_msg_x = 0 kill_msg_y = 85 kill_msg_width = 73 kill_msg_height = 19 ;------------------------------------------------------------------------------- position = -0.027, -0.113, 0.0 orientation = 0, 0, 0 shell_point = 0.0, 0.0, 0.0 fire_point = 0.0, 0.162, 0.35 smoke_particles = weapons\generic_weapon02;generic_rpg_shot ;--STRAP PARAMETERS----------------------------------------------------------------- ;под мишкой стволом в верх strap_position = -0.28,-0.20,0.25 ; position (offset) and orientation of the weapon when it is strapped strap_orientation = -15,-189,110 ; (3rd person view in degrees) strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 fragment_speed = 50 explode_duration = 5 ;подолжительность взрыва (с) light_color = 0.95,0.95,0.3 light_range = 20.0 light_var_color = 0.05 light_var_range = 0.5 light_time = 0.75 ph_mass = 1 scope_status = 1 silencer_status = 0 grenade_launcher_status = 0 scope_texture = wpn_crosshair_rpg zoom_enabled = true scope_zoom_factor = 30 ;ПСО-1 2X ;звуки snd_draw = weapons\generic_draw snd_holster = weapons\generic_holster snd_shoot = weapons\n_rpg7_shot snd_empty = weapons\generic_empty snd_reload = weapons\rpg7_reload snd_explode = weapons\rpg7_explode; t_rpg7_explosion rocket_class = wpn_rpg7_missile wallmark_section = explosion_marks auto_spawn_ammo = false [wpn_rpg7_hud]:hud_base attach_place_idx = 0 item_visual = dynamics\weapons\wpn_rpg7\wpn_rpg7_hud fire_point = -0.020000,0.200500,0.145003 fire_bone = wpn_body hands_position = 0.020500,-0.206999,0.261999 hands_orientation = 3.349998,2.599999,-0.050000 hands_position_16x9 = 0.020500,-0.165999,0.209500 hands_orientation_16x9 = 3.649998,1.050001,-0.050000 item_position = 0,0,0 item_orientation = 0,0,0 aim_hud_offset_pos = -0.102000,0.019500,-0.148000 aim_hud_offset_rot = 0.010000,0.002500,-0.010000 aim_hud_offset_pos_16x9 = -0.05000,-0.022500,-0.130500 aim_hud_offset_rot_16x9 = 0.012500,-0.012500,-0.010000 gl_hud_offset_pos = 0,0,0 gl_hud_offset_rot = 0,0,0 lean_hud_offset_pos = 0,0,0 lean_hud_offset_rot = 0,0,0 anm_show = rpg7_draw anm_hide = rpg7_holster anm_reload = rpg7_reload anm_shots = rpg7_shoot anm_idle = rpg7_idle anm_idle_sprint = rpg7_idle anm_idle_aim = rpg7_idle_aim anm_idle_moving = rpg7_idle_moving anm_bore = rpg7_idle_bore [wpn_rpg7_missile]:identity_immunities,default_weapon_params,weapon_probability GroupControlSection = spawn_group discovery_dependency = visual = dynamics\weapons\wpn_rpg7\wpn_rpg7_grenade.ogf cform = skeleton class = G_RPG7 $prefetch = 32 inv_weight = 0 kill_msg_x = 0 kill_msg_y = 85 kill_msg_width = 74 kill_msg_height = 19 cost = 200 ;--------------------------------------------------------------- blast = 5.00 blast_r = 10;15 blast_impulse = 350 blast_impulse_factor = 1 frags = 8 frags_r = 25 frag_hit = 1.50 frag_hit_impulse = 275 hit_type_blast = explosion hit_type_frag = fire_wound up_throw_factor = 0.25 ;--------------------------------------------------------------- wm_size = 0.1 wallmark_section = explosion_marks light_color = 1.9,1.4,0.5 light_range = 24.0 light_time = 1.28 ph_mass = 5 jump_height = 0 explode_particles = explosions\explosion_04 ;трассы от осколков fragment_speed = 100 explode_duration = 5 ;подолжительность взрыва (с) ;звуки snd_explode = weapons\rpg7_explode snd_fly_sound = weapons\rocket_fly ;свойства которые читаются, но не используются (надо убрать) inv_name = "Og-7b" inv_name_short = "Og-7b" inv_weight = .2 inv_grid_width = 4 inv_grid_height = 1 inv_grid_x = 15 inv_grid_y = 5 kill_msg_x = 0 kill_msg_y = 85 kill_msg_width = 73 kill_msg_height = 19 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; Свойства CustomRocket ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; engine_present = true ;присутствует ли в ракете двигатель engine_work_time = 3000 ;время работы двигателя (в милисекундах) engine_impulse = 300 engine_impulse_up = 133,906 ;137.34 ;137.34 = 2*9.81*7 - значение этого параметра (который является некой подъемной силой, вопреки названию), ;при котором ракета массой 7кг не опускается под дейсвием ;гравитации. 2*9.81=19.62 - ускорение свободного падения в мире сталкеров ;при меньших значениях ракета будет опускаться, при больших подниматься lights_enabled = true ;свет вокруг ракеты, во время полета trail_light_color = 0.6,0.5,0.3 trail_light_range = 15.0 engine_particles = weapons\rpg_trail_00 ;fly_particles = weapons\rpg_trail_01 force_explode_time = 30000; msec