[zone_burning_fuzz]:zone_base GroupControlSection = spawn_group_zone ;$prefetch = 16 class = ZS_BFUZZ visual = dynamics\anomaly\topolinypuh min_speed_to_react = 2.0 ef_anomaly_type = 6 ef_weapon_type = 18 hit_impulse_scale = 0.0 postprocess = postprocess_fuzz ;postprocess_acidic shape_transp_color = 255, 0, 0, 60 shape_edge_color = 32, 32, 32, 255 ;----------- Anomaly settings ----------------------- max_start_power = 0.4 attenuation = 1 hit_type = chemical_burn hit_effect = anomaly2\hit_metal_02 idle_particles = anomaly2\pux_idle blowout_particles = anomaly2\pux_blast ;hit_small_particles = hit_fx\hit_metal_02 ;hit_big_particles = anomaly2\ idle_small_particles = anomaly2\pux_damage_smoke_01 idle_big_particles = anomaly2\pux_damage_smoke_02 ;entrance_small_particles = anomaly2\electra_entrance_small ;entrance_big_particles = anomaly2\electra_entrance_big ;idle_sound = anomaly\anomaly_gravy_idle blowout_sound = anomaly\bfuzz_blowout hit_sound = anomaly\bfuzz_hit ;entrance_sound = anomaly\electra_hit disable_time = 500 ;время игнорирования неживого объекта в зоне (-1 если не нужно) disable_time_small = 500 ;время игнорирования маленького неживого объекта в зоне (-1 если не нужно) disable_idle_time = 1000 ;время отключения idle партиклов awaking_time = 0 blowout_time = 1000 accamulate_time = 5000 attack_animation_start = 10 attack_animation_end = 1000 ignore_nonalive = false; ignore_small = false; ignore_artefacts = true blowout_light = off idle_light = off blowout_wind = off [zone_burning_fuzz_weak]:zone_burning_fuzz $spawn = "zones\!only_for_groups\burning_fuzz_weak" visual = dynamics\anomaly\topolinypuh_small [zone_burning_fuzz_average]:zone_burning_fuzz $spawn = "zones\!only_for_groups\burning_fuzz_average" visual = dynamics\anomaly\topolinypuh_middle [zone_burning_fuzz_strong]:zone_burning_fuzz $spawn = "zones\!only_for_groups\burning_fuzz_strong" visual = dynamics\anomaly\topolinypuh_big