[campfire_base]:zone_base hit_impulse_scale = 0.0 effective_radius = 1.3 ef_anomaly_type = 1 ef_weapon_type = 13 postprocess = postprocess_flame ;----------- Anomaly settings ----------------------- max_start_power = 0.40 attenuation = 1 idle_particles = explosions\campfire blowout_particles = explosions\campfire_disabled hit_small_particles = damage_fx\burn_creatures00 hit_big_particles = damage_fx\burn_creatures00 idle_small_particles = damage_fx\burn_creatures00 idle_big_particles = damage_fx\burn_creatures00 idle_particles_dont_stop = true idle_sound = ambient\fire2 blowout_sound = ambient\fire2 hit_sound = ambient\fire2 entrance_sound = ambient\fire2 hit_type = light_burn disable_time = 10000 ;время игнорирования неживого объекта в зоне (-1 если не нужно) disable_time_small = -1 ;время игнорирования маленького неживого объекта в зоне (-1 если не нужно) disable_idle_time = 50000 ;время отключения idle партиклов ignore_nonalive = false ignore_small = true ignore_artefacts = true blowout_light = on light_color = 1.8,1.7,1.4 light_animation = koster light_range = 8 light_time = 0.35 light_height = 0.75 ;подъем источника света на высоту idle_light_r1 = false idle_light = on idle_light_range = 8.0 idle_light_range_delta = 0.25 idle_light_anim = koster_00 idle_light_height = 0.70 ;подъем источника света на высоту awaking_time = 0 blowout_time = 1000 accamulate_time = 0 blowout_wind = off blowout_wind_time_start = 0 blowout_wind_time_peak = 600 blowout_wind_time_end = 899 blowout_wind_power = 0.5 ;сила поднимаего ветра (от 0 до 1), в момент blowout_wind_time_peak shape_transp_color = 255, 0, 0, 60 shape_edge_color = 32, 32, 32, 255 ;------------------------------------------------------------------------------- ;------------------------------------------------------------------------------- ;------------------------------------------------------------------------------- [campfire_base_noshadow]:zone_base_noshadow hit_impulse_scale = 0.0 effective_radius = 1.3 ef_anomaly_type = 1 ef_weapon_type = 13 postprocess = postprocess_flame ;----------- Anomaly settings ----------------------- max_start_power = 0.40 attenuation = 1 idle_particles = explosions\campfire blowout_particles = explosions\campfire_disabled hit_small_particles = damage_fx\burn_creatures00 hit_big_particles = damage_fx\burn_creatures00 idle_small_particles = damage_fx\burn_creatures00 idle_big_particles = damage_fx\burn_creatures00 idle_particles_dont_stop = true idle_sound = ambient\fire2 blowout_sound = ambient\fire2 hit_sound = ambient\fire2 entrance_sound = ambient\fire2 hit_type = light_burn disable_time = 10000 ;время игнорирования неживого объекта в зоне (-1 если не нужно) disable_time_small = -1 ;время игнорирования маленького неживого объекта в зоне (-1 если не нужно) disable_idle_time = 50000 ;время отключения idle партиклов ignore_nonalive = true ignore_small = true ignore_artefacts = true blowout_light = off light_color = 1.8,1.7,1.4 light_animation = koster light_range = 8 light_time = 0.35 light_height = 0.75 ;подъем источника света на высоту idle_light_r1 = false idle_light = off idle_light_range = 8.0 idle_light_range_delta = 0.25 idle_light_anim = koster_00 idle_light_height = 0.70 ;подъем источника света на высоту awaking_time = 0 blowout_time = 1000 accamulate_time = 0 blowout_wind = off blowout_wind_time_start = 0 blowout_wind_time_peak = 600 blowout_wind_time_end = 899 blowout_wind_power = 0.5 ;сила поднимаего ветра (от 0 до 1), в момент blowout_wind_time_peak shape_transp_color = 255, 0, 0, 60 shape_edge_color = 32, 32, 32, 255 ;------------------------------------------------------------------------------- ;------------------------------------------------------------------------------- ;------------------------------------------------------------------------------- [campfire]:campfire_base $spawn = "campfire\campfire_dynamics" class = Z_CFIRE script_binding = bind_campfire.bind disabled_particles = explosions\campfire_disabled enabling_particles = explosions\campfire_enabled disabled_sound = ambient\fire2 shape_transp_color = 255, 0, 0, 60 shape_edge_color = 32, 32, 32, 255 ;------------------------------------------------------------------------------- ;------------------------------------------------------------------------------- ;-------------------------------------------------------------------------------