function normal(shader, t_base, t_second, t_detail) shader:begin("stub_notransform_2uv", "accum_volumetric_sun") :fog(false) :zb(false, false) :blend(true, blend.one, blend.one) :sorting(2, false) shader:dx10texture("s_smap", "$user$smap_depth") shader:dx10texture("s_position", "$user$position") shader:dx10texture("jitter0", "$user$jitter_0") shader:dx10sampler("smp_nofilter") shader:dx10sampler("smp_jitter") shader:dx10sampler("smp_smap") end