#ifndef common_cbuffers_h_included #define common_cbuffers_h_included // Used by dynamic lights and volumetric effects cbuffer dynamic_light { float4 Ldynamic_color; // dynamic light color (rgb1) - spot/point/sun float4 Ldynamic_pos; // dynamic light pos+1/range(w) - spot/point float4 Ldynamic_dir; // dynamic light direction - sun } #else cbuffer dynamic_light { float4 Ldynamic_color; // dynamic light color (rgb1) - spot/point/sun float4 Ldynamic_pos; // dynamic light pos+1/range(w) - spot/point float4 Ldynamic_dir; // dynamic light direction - sun } #endif // common_cbuffers_h_included