#ifndef common_defines_h_included #define common_defines_h_included // Defines // #define def_gloss float(2.f / 255.f) #define def_dbumph float(0.333f) #define def_virtualh float(0.05f) // 5cm #define def_distort float(0.05f) // we get -0.5 .. 0.5 range, this is -512 .. 512 for 1024, so scale it #define def_hdr float(9.h) // hight luminance range float(3.h) #define def_hdr_clip float(0.75h) // #define LUMINANCE_VECTOR float3(0.3f, 0.38f, 0.22f) #if defined(SM_5) || defined(SM_4_1) #define TEXTURE2DMS(a, b) Texture2DMS #else #define TEXTURE2DMS(a, b) Texture2DMS #endif #ifndef SMAP_size #define SMAP_size 1024 #endif #endif // common_defines_h_included