#include "common.hlsli" // Vertex v2p_TL main(v_TL I) { v2p_TL O; O.HPos = mul(m_VP, I.P); O.Tex0 = I.Tex0; O.Color = I.Color.bgra; // swizzle vertex colour O.HPos.xy += m_taa_jitter.xy * O.HPos.w; return O; }