function normal(shader, t_base, t_second, t_detail) shader:begin("stub_default", "stub_default") -- shader:begin ("stub_default","test","stub_default") :zb(true, false) :blend(true, blend.one, blend.one) :sorting(2, true) shader:dx10texture("s_base", "water\\water_ryaska1") shader:dx10sampler("smp_base") end