#include "common.h" struct v2p { half2 tc0: TEXCOORD0; // base half2 tc1: TEXCOORD1; // base half2 tc2: TEXCOORD2; // base half2 tc3: TEXCOORD3; // base }; uniform sampler2D s_base0; uniform sampler2D s_base1; uniform sampler2D s_base2; uniform sampler2D s_base3; ////////////////////////////////////////////////////////////////////////////////////////// // Pixel half4 main_ps_1_1 ( v2p I ) : COLOR { half4 t_0 = tex2D (s_base0,I.tc0); half4 t_1 = tex2D (s_base1,I.tc1); half4 t_2 = tex2D (s_base2,I.tc2); half4 t_3 = tex2D (s_base3,I.tc3); // out return ((t_0+t_1)*.5 + (t_2+t_3)*.5)*.5; }