#include "common.h" struct v2p { half2 tc0: TEXCOORD0; // lmap half2 tc1: TEXCOORD1; // lmap half3 c0: COLOR0; // hemi }; ////////////////////////////////////////////////////////////////////////////////////////// // Pixel half4 main_ps_1_1 ( v2p I ) : COLOR { half4 t_base = tex2D (s_base,I.tc0); half4 t_lmap = tex2D (s_lmap,I.tc1); // lighting half3 l_base = t_lmap.rgb; // base light-map half3 l_hemi = I.c0 * t_base.a; // hemi is implicitly inside texture half l_sun = t_lmap.a; // sun color half3 light = L_ambient + l_base + l_hemi ; return half4 (light,l_sun); }