// // Generated by Microsoft (R) D3DX9 Shader Compiler 9.11.519.0000 // // fxc /nologo /Tps_1_1 /Emain_ps_1_1 /Zpr /Fctest\p11_postprocess.ps // postprocess.ps // // // Parameters: // // float4 c_brightness; // sampler2D s_base0; // sampler2D s_base1; // sampler2D s_noise; // // // Registers: // // Name Reg Size // ------------ ----- ---- // c_brightness c0 1 // s_base0 s0 1 // s_base1 s1 1 // s_noise s2 1 // ps_1_1 def c1, 0, 0, 0, 1 tex t0 tex t1 tex t2 add_d2 r0.xyz, t0, t1 dp3 r1, r0, v1 mul r1.w, r1.w, 1-v1.w mad r0.xyz, r0, v1.w, r1.w mul_x2 r1.xyz, t2, r0 lrp r0.xyz, v0.w, r0, r1 mad_x2 r0.xyz, r0, v0, c0 + mov r0.w, c1.w // approximately 10 instruction slots used (3 texture, 7 arithmetic)