// // Generated by Microsoft (R) D3DX9 Shader Compiler 9.11.519.0000 // // fxc /nologo /Tps_2_0 /Emain_ps_1_1 /Zpr /Fctest\p20_postprocess.ps // postprocess.ps // // // Parameters: // // float4 c_brightness; // sampler2D s_base0; // sampler2D s_base1; // sampler2D s_noise; // // // Registers: // // Name Reg Size // ------------ ----- ---- // c_brightness c0 1 // s_base0 s0 1 // s_base1 s1 1 // s_noise s2 1 // ps_2_0 def c1, 0.5, 2, 1, 0 dcl v0 dcl v1 dcl_pp t0.xy dcl_pp t1.xy dcl_pp t2.xy dcl_2d s0 dcl_2d s1 dcl_2d s2 texld_pp r1, t0, s0 texld_pp r2, t1, s1 texld_pp r0, t2, s2 add_pp r1.xyz, r1, r2 mul_pp r2.xyz, r1, c1.x dp3_pp r2.x, r2, v1 mad_pp r1.xyz, r1, c1.x, -r2.x mad_pp r2.xyz, v1.w, r1, r2.x mul_pp r1.xyz, r0, r2 mad_pp r0.xyz, c1.y, -r1, r2 add_pp r1.xyz, r1, r1 mad_pp r0.xyz, v0.w, r0, r1 mad_pp r0.xyz, r0, v0, c0 add_pp r0.xyz, r0, r0 mov r0.w, c1.z mov_pp oC0, r0 // approximately 16 instruction slots used (3 texture, 13 arithmetic)