#include "common.h" #include "lmodel.h" half4 main ( float4 tc:TEXCOORD0 ) : COLOR { const half bias_mul = 0.999f; // Sample the fat framebuffer: half4 _P = tex2Dproj (s_position, tc); half4 _N = tex2Dproj (s_normal, tc); half m = xmaterial ; # ifndef USE_R2_STATIC_SUN m = _P.w ; # endif half rsqr; half4 light = plight_local (m, _P, _N, Ldynamic_pos, Ldynamic_pos.w, rsqr); return blendp (Ldynamic_color * light, tc); }