#include "common.h" struct v2p { float2 tc0 : TEXCOORD0; // base float4 c : COLOR0; // diffuse }; ////////////////////////////////////////////////////////////////////////////////////////// // Pixel float4 main ( v2p I ) : SV_Target { // color = 0 -> color=1 // color = 1 -> color=c // float4 c = I.c*tex2D (s_base,I.tc0); float4 c = I.c * s_base.Sample( smp_base, I.tc0 ); float3 r = float3(1,1,1)-c.xyz-c.xyz*c.xyz; // lerp(1,c.xyz,c.xyz), can't be less than .5h return float4 (r,1); }