function normal (shader, t_base, t_second, t_detail) shader:begin ("particle", "particle") : sorting (3, false) : blend (true,blend.one,blend.one) : aref (false,0) : zb (true,false) : fog (false) : distort (true) -- shader:sampler ("s_base") :texture (t_base) -- shader:sampler ("s_position") :texture ("$user$position") shader:dx10texture ("s_base" ,t_base) shader:dx10texture ("s_position" ,"$user$position") shader:dx10sampler ("smp_base") shader:dx10sampler ("smp_nofilter") end function l_special (shader, t_base, t_second, t_detail) shader:begin ("particle", "particle_distort") : sorting (3, false) : blend (true,blend.srcalpha,blend.invsrcalpha) : zb (true,false) : fog (false) : distort (true) -- shader:sampler ("s_base") :texture (t_base) -- shader:sampler ("s_distort") :texture (t_second) -- "pfx\\pfx_distortion" -- shader:sampler ("s_position") :texture ("$user$position") shader:dx10texture ("s_base" ,t_base) shader:dx10texture ("s_distort" ,t_base) -- "pfx\\pfx_distortion" shader:dx10texture ("s_position" ,"$user$position") shader:dx10sampler ("smp_base") shader: dx10sampler ("smp_linear") shader:dx10sampler ("smp_nofilter") end