[stalker_silent]:stalker
$spawn        = "respawn\stalker_silent"
character_profile = sim_default_stalker_0

sound_death						=
sound_anomaly_death				=
sound_hit						= 

sound_humming					= 
sound_alarm						= 
sound_backup					= 
sound_detour					= 
sound_friendly_fire				= 
sound_panic_human				= 
sound_panic_monster				= 
sound_tolls						= 
sound_wounded					= 
sound_grenade_alarm				= 
sound_friendly_grenade_alarm	= 
sound_need_backup				= 
sound_running_in_danger			= 
sound_walking_in_danger			= 
sound_kill_wounded				= 
sound_enemy_critically_wounded	= 
sound_enemy_killed_or_wounded	= 

sound_attack_no_allies				= 
sound_attack_allies_single_enemy	= 
sound_attack_allies_several_enemies	= 
sound_search1_no_allies				= 
sound_search1_with_allies			= 
sound_enemy_lost_no_allies			= 
sound_enemy_lost_with_allies		= 
sound_throw_grenade					= 

[default_duty]:stalker
$spawn        = "respawn\default_dolg"
character_profile = default_dolg

[default_freedom]:stalker
$spawn        = "respawn\default_freedom"
character_profile = default_freedom

[default_bandit]:stalker
$spawn        = "respawn\default_bandit"
character_profile = sim_default_bandit_0

[default_stalker]:stalker
$spawn        = "respawn\default_stalker"
character_profile = sim_default_duty_0

[stalker_regular]:stalker
$spawn        = "respawn\dolg_regular"
character_profile = default

[stalker_monolith_default]:stalker
$spawn        = "respawn\stalker_monolith_default"
character_profile = sim_default_monolith_0


;****************************************************************
; Simulation
;****************************************************************

;****************************************************************
; duty
;****************************************************************

[sim_default_duty_0]:stalker
$spawn                     = "respawn\sim_default_duty_0"
character_profile     = sim_default_duty_0
spec_rank = novice
community = dolg

[sim_default_duty_1]:stalker
$spawn                     = "respawn\sim_default_duty_1"
character_profile     = sim_default_duty_1
spec_rank = regular
community = dolg

[sim_default_duty_2]:stalker
$spawn                     = "respawn\sim_default_duty_2"
character_profile     = sim_default_duty_2
spec_rank = experienced
community = dolg

[sim_default_duty_3]:stalker
$spawn                     = "respawn\sim_default_duty_3"
character_profile     = sim_default_duty_3
spec_rank = veteran
community = dolg

[sim_default_duty_4]:stalker
$spawn                     = "respawn\sim_default_duty_4"
character_profile     = sim_default_duty_4
spec_rank = master
community = dolg

;***** sim monolith *****
[sim_default_monolith_0]:stalker
$spawn                     = "respawn\sim_default_monolith_0"
character_profile     = sim_default_monolith_0
spec_rank = novice
community = monolith

[sim_default_monolith_1]:stalker
$spawn                     = "respawn\sim_default_monolith_1"
character_profile     = sim_default_monolith_1
spec_rank = regular
community = monolith

[sim_default_monolith_2]:stalker
$spawn                     = "respawn\sim_default_monolith_2"
character_profile     = sim_default_monolith_2
spec_rank = experienced
community = monolith

[sim_default_monolith_3]:stalker
$spawn                     = "respawn\sim_default_monolith_3"
character_profile     = sim_default_monolith_3
spec_rank = veteran
community = monolith

[sim_default_monolith_4]:stalker
$spawn                     = "respawn\sim_default_monolith_4"
character_profile     = sim_default_monolith_4
spec_rank = master
community = monolith

;***** sim freedom *****

[sim_default_freedom_0]:stalker
$spawn                     = "respawn\sim_default_freedom_0"
character_profile     = sim_default_freedom_0
spec_rank = novice
community = freedom

[sim_default_freedom_1]:stalker
$spawn                     = "respawn\sim_default_freedom_1"
character_profile     = sim_default_freedom_1
spec_rank = regular
community = freedom

[sim_default_freedom_2]:stalker
$spawn                     = "respawn\sim_default_freedom_2"
character_profile     = sim_default_freedom_2
spec_rank = experienced
community = freedom

[sim_default_freedom_3]:stalker
$spawn                     = "respawn\sim_default_freedom_3"
character_profile     = sim_default_freedom_3
spec_rank = veteran
community = freedom

[sim_default_freedom_4]:stalker
$spawn                     = "respawn\sim_default_freedom_4"
character_profile     = sim_default_freedom_4
spec_rank = master
community = freedom

;***** sim bandit *****

[sim_default_bandit_0]:stalker
$spawn                     = "respawn\sim_default_bandit_0"
character_profile     = sim_default_bandit_0
spec_rank = novice
community = bandit

[sim_default_bandit_1]:stalker
$spawn                     = "respawn\sim_default_bandit_1"
character_profile     = sim_default_bandit_1
spec_rank = regular
community = bandit

[sim_default_bandit_2]:stalker
$spawn                     = "respawn\sim_default_bandit_2"
character_profile     = sim_default_bandit_2
spec_rank = experienced
community = bandit

[sim_default_bandit_3]:stalker
$spawn                     = "respawn\sim_default_bandit_3"
character_profile     = sim_default_bandit_3
spec_rank = veteran
community = bandit

[sim_default_bandit_4]:stalker
$spawn                     = "respawn\sim_default_bandit_4"
character_profile     = sim_default_bandit_4
spec_rank = master
community = bandit

;***** sim stalker *****

[sim_default_stalker_0]:stalker
$spawn                     = "respawn\sim_default_stalker_0"
character_profile     = sim_default_stalker_0
spec_rank = novice
community = stalker

[sim_default_stalker_1]:stalker
$spawn                     = "respawn\sim_default_stalker_1"
character_profile     = sim_default_stalker_1
spec_rank = regular
community = stalker

[sim_default_stalker_2]:stalker
$spawn                     = "respawn\sim_default_stalker_2"
character_profile     = sim_default_stalker_2
spec_rank = experienced
community = stalker

[sim_default_stalker_3]:stalker
$spawn                     = "respawn\sim_default_stalker_3"
character_profile     = sim_default_stalker_3
spec_rank = veteran
community = stalker

[sim_default_stalker_4]:stalker
$spawn                     = "respawn\sim_default_stalker_4"
character_profile     = sim_default_stalker_4
spec_rank = master
community = stalker

;***** military *****

[sim_default_military_0]:stalker
$spawn                     = "respawn\sim_default_military_0"
character_profile     = sim_default_military_0
spec_rank = novice
community = military

[sim_default_military_1]:stalker
$spawn                     = "respawn\sim_default_military_1"
character_profile     = sim_default_military_1
spec_rank = regular
community = military

[sim_default_military_2]:stalker
$spawn                     = "respawn\sim_default_military_2"
character_profile     = sim_default_military_2
spec_rank = experienced
community = military

[sim_default_military_3]:stalker
$spawn                     = "respawn\sim_default_military_3"
character_profile     = sim_default_military_3
spec_rank = veteran
community = military

[sim_default_military_3_sniper]:stalker
$spawn                     = "respawn\sim_default_military_3_sniper"
character_profile     = sim_default_military_3_sniper
spec_rank = veteran
community = military

[sim_default_military_4]:stalker
$spawn                     = "respawn\sim_default_military_4"
character_profile     = sim_default_military_4
spec_rank = master
community = military

;***** sim merc *****

[sim_default_killer_0]:stalker
$spawn                     = "respawn\sim_default_killer_0"
character_profile     = sim_default_killer_0
spec_rank = novice
community = killer

[sim_default_killer_1]:stalker
$spawn                     = "respawn\sim_default_killer_1"
character_profile     = sim_default_killer_1
spec_rank = novice
community = killer

[sim_default_killer_2]:stalker
$spawn                     = "respawn\sim_default_killer_2"
character_profile     = sim_default_killer_2
spec_rank = novice
community = killer

[sim_default_killer_3]:stalker
$spawn                     = "respawn\sim_default_killer_3"
character_profile     = sim_default_killer_3
spec_rank = novice
community = killer

[sim_default_killer_4]:stalker
$spawn                     = "respawn\sim_default_killer_4"
character_profile     = sim_default_killer_4
spec_rank = novice
community = killer

;***** sim zombied *****

[sim_default_zombied_1]:stalker_zombied
$spawn                     = "respawn\sim_default_zombied_1"
character_profile     = sim_default_zombied_1
spec_rank = novice
community = zombied

[sim_default_zombied_2]:stalker_zombied
$spawn                     = "respawn\sim_default_zombied_2"
character_profile     = sim_default_zombied_2
spec_rank = novice
community = zombied

[sim_default_zombied_3]:stalker_zombied
$spawn                     = "respawn\sim_default_zombied_3"
character_profile     = sim_default_zombied_3
spec_rank = novice
community = zombied

[sim_default_zombied_4]:stalker_zombied
$spawn                     = "respawn\sim_default_zombied_4"
character_profile     = sim_default_zombied_4
spec_rank = novice
community = zombied

[actor_visual_stalker]:stalker_silent
$spawn 					= "respawn\actor_visual_stalker"
character_profile 		= actor_visual_stalker
set_visual 				= actor_visual


;***** test_killer *****

[test_killer]:stalker
$spawn                     = "respawn\test_killer"
character_profile     = test_killer
spec_rank = novice
community = killer

[conrack_selo_stalker]:stalker
$spawn                     = "respawn\conrack_selo_stalker"
character_profile     = jup_b6_freedom_stalker_1
