[pas_b400_vano]:stalker_silent
$spawn                     = "respawn\pas_b400_vano"
character_profile     = pas_b400_vano
spec_rank = novice
story_id = pas_b400_vano

sound_death						= script\pas_b400_vano_on_death_
sound_anomaly_death				= script\pas_b400_vano_on_death_


[pas_b400_sokolov]:stalker_silent
$spawn                     = "respawn\pas_b400_sokolov"
character_profile     = pas_b400_sokolov
spec_rank = novice
story_id = pas_b400_sokolov

sound_death						= script\pas_b400_sokolov_on_death_
sound_anomaly_death				= script\pas_b400_sokolov_on_death_

[pas_b400_zulus]:stalker_silent
$spawn                     = "respawn\pas_b400_zulus"
character_profile     = pas_b400_zulus
spec_rank = novice
story_id = pas_b400_zulus

sound_death						= script\pas_b400_zulus_on_death_
sound_anomaly_death				= script\pas_b400_zulus_on_death_

[pas_b400_wanderer]:stalker_silent
$spawn                     = "respawn\pas_b400_wanderer"
character_profile     = pas_b400_wanderer
spec_rank = novice
story_id = pas_b400_wanderer

sound_death						= script\pas_b400_wanderer_on_death_
sound_anomaly_death				= script\pas_b400_wanderer_on_death_

[pas_b400_monolith_sniper]:stalker
$spawn                     = "respawn\pas_b400_monolith_sniper"
character_profile     = pas_b400_monolith_sniper
spec_rank = novice

[pas_b400_tushkano_smart]:tushkano_normal
$spawn				= "monsters\tushkanos\pas_b400_tushkano_smart"
panic_threshold		= 0

[pas_b400_vano_strong]:pas_b400_vano
$spawn                     = "respawn\pas_b400_vano_strong"
immunities_sect					= stalker_immunities_strong

[pas_b400_sokolov_strong]:pas_b400_sokolov
$spawn                     = "respawn\pas_b400_sokolov_strong"
immunities_sect					= stalker_immunities_strong

[pas_b400_zulus_strong]:pas_b400_zulus
$spawn                     = "respawn\pas_b400_zulus_strong"
immunities_sect					= stalker_immunities_strong

[pas_b400_wanderer_strong]:pas_b400_wanderer
$spawn                     = "respawn\pas_b400_wanderer_strong"
immunities_sect					= stalker_immunities_strong

[stalker_immunities_strong]
burn_immunity 				= 0.6				;������������ ����������
strike_immunity 			= 0.6
shock_immunity 				= 0.6
wound_immunity				= 0.6
radiation_immunity 			= 0.6
telepatic_immunity 			= 0.6
chemical_burn_immunity 		= 0.6
explosion_immunity 			= 0.6
fire_wound_immunity  		= 1.2
wound_2_immunity  			= 1.2

[snork_weak_special]:snork_weak
$spawn			= "monsters\snorks\snork_weak_special"
