[logic@stalker_1]
suitable = {=check_npc_name(conrack_selo_stalker)} true
prior = 200
active = walker@1
post_combat_time = 0, 0

[walker@1] ;Æäåì èãðîêà
path_walk = st_1_stay
path_look = st_1_look
combat_igrore_cond = true
meet = no_meet
wounded = wounded
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false

on_game_timer = 200 | walker@2

;----------------------------------------------------------------------------------------------

[logic@stalker_2]
suitable = {=check_npc_name(conrack_selo_stalker)} true
prior = 200
active = walker@2
post_combat_time = 0, 0


[walker@2] ;Æäåì èãðîêà
path_walk = st_2_stay
path_look = st_2_look
combat_igrore_cond = true
meet = no_meet
wounded = wounded
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false

on_game_timer = 200 | walker@1

;----------------------------------------------------------------------------------------------

[logic@stalker_3]
suitable = {=check_npc_name(conrack_selo_stalker)} true
prior = 200
active = walker@3
post_combat_time = 0, 0

[walker@3] ;Æäåì èãðîêà
path_walk = st_3_stay
path_look = st_3_look
combat_igrore_cond = true
meet = no_meet
wounded = wounded
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false

on_game_timer = 200 | walker@4

;----------------------------------------------------------------------------------------------

[logic@stalker_4]
suitable = {=check_npc_name(conrack_selo_stalker)} true
prior = 200
active = walker@4
post_combat_time = 0, 0

[walker@4] ;Æäåì èãðîêà
path_walk = st_4_stay
path_look = st_4_look
combat_igrore_cond = true
meet = no_meet
wounded = wounded
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false

on_game_timer = 200 | walker@3