[logic@burer]
active = mob_home
suitable = {=check_npc_name(lx8_burer)} true
prior = 100
monster_job = true
on_hit = hit_1

[mob_home]
path_home = burer_home
actor_friendly = false
home_min_radius = 30
home_max_radius = 30
aggressive = true
out_restr = lx8_sr_burer_out_restr

[hit_1]
on_info = {=hit_by_actor !actor_in_zone(lx8_sr_burer_out_restr)} %=restore_health% 


[logic@burer_2]
active = mob_home@2
suitable = {=check_npc_name(lx8_burer_2)} true
prior = 100
monster_job = true
on_hit = hit_2

[mob_home@2]
path_home = burer_home
actor_friendly = false
home_min_radius = 30
home_max_radius = 30
aggressive = true
out_restr = lx8_sr_burer_out_restr

[hit_2]
on_info = {=hit_by_actor !actor_in_zone(lx8_sr_burer_out_restr)} %=restore_health% 


[logic@burer_3]
active = mob_home@3
suitable = {=check_npc_name(lx8_burer_3)} true
prior = 100
monster_job = true
on_hit = hit_3

[mob_home@3]
path_home = burer_home
actor_friendly = false
home_min_radius = 30
home_max_radius = 30
aggressive = true
out_restr = lx8_sr_burer_out_restr

[hit_3]
on_info = {=hit_by_actor !actor_in_zone(lx8_sr_burer_out_restr)} %=restore_health% 