[logic@controller]
active = mob_home
suitable = {=check_npc_name(lx8_controller)} true
prior = 100
monster_job = true
on_death = death

[mob_home]
path_home = controller_home
actor_friendly = false
home_min_radius = 30
home_max_radius = 40
aggressive = true
out_restr = lx8_sr_controller_out_restr
combat_ignore_cond = {=check_enemy_name(lx8_snork_1_jump:lx8_snork_2_jump:lx8_snork)} true

[death]
on_info = %+lx8_controller_dead%