[logic@jup_b1_controller]
active = mob_walker
suitable = {=check_npc_name(jup_b1_controller)} true
prior = 70
on_death = mob_death
monster_job = true

[mob_walker]
path_walk = controller_walk
npc_friendly = true
on_game_timer = 165 | mob_home

[mob_home]
path_home = controller_walk
npc_friendly = true
home_min_radius = 15
home_max_radius = 20

[mob_death]
on_info = %+jup_b1_controller_is_dead%
