[walker@def]
path_walk = way
corpse_detection_enabled = false
combat_ignore_cond = true
combat_ignore_keep_when_attacked = true 
meet = no_meet




[logic@work1]
active = walker@1
suitable = {=check_npc_name(pri_a22_military_yarmoshuk)} true
prior = 200
known_info = known_info

[walker@1]:walker@def
on_game_timer = 100 | %=kill_npc%

[known_info]
test_info




[logic@work2]
active = walker@2
suitable = {=check_npc_name(pri_a22_military_skelja)} true
prior = 200

[walker@2]:walker@def
on_game_timer = 100 | %=kill_npc%