[wpn_l85]:identity_immunities,weapon_probability,default_weapon_params
GroupControlSection     = spawn_group
$spawn               	= "weapons\l85"      ; option for Level Editor
$npc                    = on                                ; option for Level Editor
$prefetch               = 8
scheduled               = off                                ; option for ALife Simulator
cform                   = skeleton
class                   = WP_AK74
description          	= st_wpn_l85_descr
ef_main_weapon_type     = 2
ef_weapon_type          = 7
default_to_ruck         = false
sprint_allowed       	= true

;-------------------------------------------------------------------------------
cost                    = 5000
weapon_class            = assault_rifle        ; Type of the weapon
inv_weight           	= 5

upgrades                = up_gr_firstab_l85, up_gr_seconab_l85, up_gr_thirdab_l85, up_gr_fourtab_l85, up_gr_fourtcd_l85, up_gr_fourtef_l85, up_gr_fifthab_l85, up_gr_fifthcd_l85
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_l85

;--TTX--------------------------------------------------------------------------
hit_power               = 0.31, 0.31, 0.31, 0.31
hit_impulse             = 100
hit_type				= fire_wound
rpm                     = 650
fire_distance           = 200
bullet_speed            = 500        ;начальная скорость пули
rpm                     = 610
rpm_empty_click         = 200

use_aim_bullet          = false                ;Поддерживается ли первая суппер пуля
time_to_aim             = 3.0

hud                     = wpn_l85_hud

misfire_probability        = 0.005 ;вероятность осечки при максимальном износе  !!!old - now not working
;изношенность, при которой появляется шанс осечки
misfire_start_condition		= 0.6
;изношеность при которой шанс осечки становится константным
misfire_end_condition		= 0.1
;шанс осечки при изношености больше чем misfireStartCondition
misfire_start_prob	     	= 0.006
;шанс осечки при изношености больше чем misfireEndCondition
misfire_end_prob	     	= 0.077
;увеличение изношености при одиночном выстреле
condition_shot_dec      	= 0.0013
;увеличение изношености при выстреле очередью
condition_queue_shot_dec	= 0.0015

ammo_elapsed            = 30
ammo_mag_size           = 30

ammo_class              = ammo_5.56x45_ss190, ammo_5.56x45_ap
grenade_class           = ammo_m209
fire_modes              = 1, -1
launch_speed            = 0
hand_dependence         = 1
single_handed           = 0

;--дисперсия----------------------------------------------------------------------------
;базовая дисперсия
fire_dispersion_base    = 0.3    ;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
control_inertion_factor = 1.4f
crosshair_inertion		= 6.20

;отдача
cam_return				= 0
cam_relax_speed         = 5      ;скорость возврата в исходное положение
cam_relax_speed_ai      = 360
cam_dispersion          = 0.6      ;увеличения угла (в градусах) с первым выстрелом
cam_dispersion_inc      = 0.3    ;увеличениe cam_dispersion с каждым выстрелом
cam_dispersion_frac     = 1.0    ;ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle           = 50.0         ;максимальный угол отдачи
cam_max_angle_horz      = 50.0      ;(degree) maximum shot horizontal degree
cam_step_angle_horz     = 2.0    ;(degree) size of step camera moved in horizontal position while shooting

PDM_disp_base 				= 0.5
PDM_disp_vel_factor 		= 2.0
PDM_disp_accel_factor 		= 2.0
PDM_disp_crouch	 			= 1.0
PDM_disp_crouch_no_acc 		= 1.0

zoom_cam_relax_speed         = 5     ; scope & ironsight
zoom_cam_relax_speed_ai      = 360
zoom_cam_dispersion          = 0.4
zoom_cam_dispersion_inc      = 0.2
zoom_cam_dispersion_frac     = 1.0
zoom_cam_max_angle           = 50.0
zoom_cam_max_angle_horz      = 50.0
zoom_cam_step_angle_horz     = 1.8

fire_dispersion_condition_factor = 11        ;увеличение дисперсии в процентах при максимальном износе

;---DOF-------------------------------------------------------------------------
zoom_dof						= 0.5, 1.0, 180
reload_dof					= 0.0, 0.5, 5, 2

;-------------------------------------------------------------------------------
holder_range_modifier   = 1.85             ; во сколько раз увеличивается eye_range
holder_fov_modifier     = 1.0              ; во сколько раз увеличивается eye_fov

hit_probability_gd_novice  = 0.80
hit_probability_gd_stalker = 0.80
hit_probability_gd_veteran = 0.80
hit_probability_gd_master  = 0.80

min_radius              = 30
max_radius              = 100

;-------------------------------------------------------------------------------
slot                    = 2                ; // secondary
animation_slot          = 2                ; type of the animation that will be used

inv_name          		= st_wpn_l85
inv_name_short       	= st_wpn_l85

inv_grid_width          = 5
inv_grid_height         = 2
inv_grid_x           	= 0
inv_grid_y           	= 12

upgr_icon_x			= 303
upgr_icon_y			= 515
upgr_icon_width		= 294
upgr_icon_height   	= 110

kill_msg_x           	= 84
kill_msg_y           	= 28
kill_msg_width       	= 73
kill_msg_height         = 30

;-------------------------------------------------------------------------------
position                = -0.026, -0.135, 0.0
orientation             = 0, 0, 0

fire_point              = 0.0,0.186,0.435
fire_point2             = 0.0, 0.106, 0.468

flame_particles         = weapons\generic_weapon05
smoke_particles         = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01

shell_point             = -0.020000,0.167000,0.082000
shell_dir               = 0.0, 0.0, 0.4
shell_particles         = weapons\generic_shells

;--STRAP PARAMETERS-----------------------------------------------------------------
;под мишкой
strap_position         	= -0.15,-0.36,0.25			; position (offset) and orientation of the weapon when it is strapped
strap_orientation      	= -10,-5,10					; (3rd person view in degrees)
strap_bone0             = bip01_spine2
strap_bone1             = bip01_spine1

startup_ammo            = 90
visual                  = dynamics\weapons\wpn_l85\wpn_l85.ogf

light_disabled				= false
light_color             = 0.6,0.5,0.3
light_range             = 5
light_var_color         = 0.05
light_var_range         = 0.5
light_time              = 0.2

ph_mass                 = 5
;cost                   = 2100

;addons
scope_status            = 1
silencer_status         = 0
grenade_launcher_status = 0

zoom_enabled            = true                                                ; (on,off)zoom mode (right mouse button)
zoom_rotate_time		= 0.25
scope_zoom_factor       = 30                                                ; fov for zoom mode

scope_texture				= wpn_crosshair_l85

scope_name 					= wpn_addon_scope_susat
scope_x 						= 60
scope_y 						= -2
;silencer_name  				= wpn_addon_silencer
;silencer_x 					= 196
;silencer_y 					= 11
grenade_launcher_name 	= wpn_addon_grenade_launcher_m203
grenade_launcher_x 		= 128
grenade_launcher_y 		= 28

;звуки
snd_draw                = weapons\ak74_draw
snd_holster             = weapons\generic_holster
snd_shoot					= weapons\n_l85_shot

snd_empty               = weapons\gen_empty, 0.5
snd_reload					= weapons\l85_reload
snd_shoot_grenade			= weapons\gen_grenshoot
snd_reload_grenade			= weapons\l85_grenload
snd_switch					= weapons\groza_switch, 1.0, 0.5
snd_bore				= weapons\draw_silent
snd_bore1				= weapons\mp5_bore

;настройки для глушителя
;silencer_flame_particles  = weapons\generic_weapon01
silencer_smoke_particles   = weapons\generic_shoot_00

snd_silncer_shot        = weapons\w_ak74_shot1

silencer_light_color    = 0.6,0.5,0.3
silencer_light_range    = 0.01
silencer_light_var_color= 0.05
silencer_light_var_range= 0.5
silencer_light_time     = 0.2


[wpn_l85_hud]:hud_base
zoom_hide_crosshair		= true
attach_place_idx			= 0
item_visual					= dynamics\weapons\wpn_l85\wpn_l85_hud.ogf

hands_position				= -0.076000,-0.167000,0.237499
hands_orientation			= -2.449999,2.899998,-3.149999
hands_position_16x9				= -0.080000,-0.176500,0.244999
hands_orientation_16x9			= -3.099998,3.949998,-4.449999

item_position				= 0.002926,0.000089,0.001182
item_orientation			= 1.598515,-1.348796,363.621826

shell_point					= 0.02,0.06,-0.119
shell_dir               = 0.0, 1.0, 0.0
shell_bone					= wpn_body

fire_point		= 0,0.054,0.469
fire_bone      	      = wpn_body
fire_point2					= 0.0,-0.029,0.525
fire_bone2					= wpn_body

anm_show             	= l85_draw
anm_hide             	= l85_holster
anm_idle             	= l85_idle
anm_idle_sprint         = l85_idle_sprint
anm_idle_moving 	= l85_idle_moving
anm_shots               = l85_shoot
anm_reload              = l85_reload
anm_idle_aim           	= l85_idle_aim

anm_switch              = l85_switch_off
anm_switch_g            = l85_switch_on
anm_bore						= l85_idle_bore

anm_hide_w_gl           = l85_holster_w_gl
anm_show_w_gl           = l85_draw_w_gl
anm_idle_w_gl           = l85_idle_w_gl
anm_shots_w_gl          = l85_shoot_w_gl
anm_reload_w_gl         = l85_reload_w_gl
anm_idle_w_gl_aim       = l85_idle_w_gl_aim
anm_idle_sprint_w_gl		= l85_idle_sprint_w_gl
anm_idle_moving_w_gl		= l85_idle_moving_w_gl
anm_bore_w_gl				= l85_idle_bore_w_gl

anm_show_g         		= l85_draw_grenade
anm_hide_g       		  	= l85_holster_grenade
anm_idle_g         		= l85_idle_grenade
anm_reload_g       		= l85_reload_grenade
anm_idle_g_aim     		= l85_idle_grenade
anm_shots_g        		= l85_shoot_grenade
anm_idle_sprint_g			= l85_idle_sprint_grenade
anm_idle_moving_g			= l85_idle_moving_grenade
anm_bore_g					= l85_idle_bore_grenade


aim_hud_offset_pos		= -0.102000,0.019500,-0.148000
aim_hud_offset_rot		= 0.010000,0.002500,-0.010000

aim_hud_offset_pos_16x9		= -0.092500,0.019000,-0.126500
aim_hud_offset_rot_16x9		= 0.015000,0.010000,-0.067500


gl_hud_offset_pos			= 0,0,0;-0.053000,-0.059000,0.000000
gl_hud_offset_rot			= 0,0,0;-0.145000,0.000000,0.000000

gl_hud_offset_pos_16x9			= 0,0,0;-0.053000,-0.059000,0.000000
gl_hud_offset_rot_16x9			= 0,0,0;-0.145000,0.000000,0.000000

lean_hud_offset_pos		= 0,0,0
lean_hud_offset_rot		= 0,0,0


;-----------------------------------------------------------------------------
; Уникальные
;-----------------------------------------------------------------------------

