184 lines
7.6 KiB
TeX
184 lines
7.6 KiB
TeX
[stalker_zombied_vision_free]
|
||
min_view_distance = 0.4 ; коэффициент, который множится на eye_range, в зависимости от угла
|
||
max_view_distance = 1.0 ; коэффициент, который множится на eye_range, в зависимости от угла
|
||
visibility_threshold = 80.0 ; значение, при достижении суммой которого объект считается видимым
|
||
always_visible_distance = 0.1
|
||
time_quant = 0.005
|
||
decrease_value = 0.1 ; значение, на которое уменьшается вес, если объект попал в фрустум, но отсёкся по каким-то причинам
|
||
velocity_factor = 1.0 ;0.5
|
||
luminocity_factor = 0.8 ;0.5 ; фактор освещения (только для Актёра)
|
||
transparency_threshold = 0.4
|
||
|
||
[stalker_zombied_vision_danger]
|
||
min_view_distance = 0.7 ; коэффициент, который множится на eye_range, в зависимости от угла
|
||
max_view_distance = 1.0 ; коэффициент, который множится на eye_range, в зависимости от угла
|
||
visibility_threshold = 40.0 ; значение, при достижении суммой которого объект считается видимым
|
||
always_visible_distance = 0.1
|
||
time_quant = 0.001
|
||
decrease_value = 0.01 ; значение, на которое уменьшается вес, если объект попал в фрустум, но отсёкся по каким-то причинам
|
||
velocity_factor = 1.0 ;0.5
|
||
luminocity_factor = 0.8 ;0.5 ; фактор освещения (только для Актёра)
|
||
transparency_threshold = 0.4
|
||
|
||
[stalker_zombied_condition]
|
||
satiety_v = 0.00001 ;скорость уменьшения сытости со временем
|
||
radiation_v = 0.0001 ;скорость уменьшения радиации
|
||
satiety_power_v = 0.0005 ;увеличение силы при уменьшении сытости
|
||
satiety_health_v = 0.001 ;увеличение здоровья при уменьшении сытости
|
||
satiety_critical = 0.0 ;критическое значения сытости (в процентах от 0..1) когда здоровье начианает уменьшаться
|
||
radiation_health_v = 0.001 ;уменьшение здоровья при воздействии радиации
|
||
morale_v = 0.0001 ;скорость восстановления морали
|
||
health_hit_part = 1.0 ;процент хита, уходящий на отнимание здоровья
|
||
power_hit_part = 0.0 ;процент хита, уходящий на отнимание силы
|
||
psy_health_v = 0.1 ;скорость восстановления psy-здоровья
|
||
health_restore_v = 0.001 ;скорость восстановления здоровья
|
||
|
||
sleep_health = 1.0 ;коэффициенты скоростей изменения параметров во время сна
|
||
sleep_power = 1.0
|
||
sleep_satiety = 1.0
|
||
sleep_radiation = 1.0
|
||
sleep_psy_health = 1.0
|
||
|
||
;---LIMPING STATE-----------------------------------------------------
|
||
use_limping_state = off
|
||
limping_threshold = 0.5
|
||
|
||
;открытые раны
|
||
bleeding_v = 0 ;потеря крови при номинальной ране в секунду
|
||
wound_incarnation_v = 0.0 ;крутизна кривой заживления (какой процент раны останется после заживления в игровую секунду)
|
||
min_wound_size = 0.01
|
||
|
||
[stalker_zombied_immunities]:stalker_immunities
|
||
telepatic_immunity = 0.0
|
||
burn_immunity = 0.0 ;коэффициенты иммунитета
|
||
strike_immunity = 0.0
|
||
shock_immunity = 0.0
|
||
wound_immunity = 0.0
|
||
radiation_immunity = 0.0
|
||
chemical_burn_immunity = 0.0
|
||
explosion_immunity = 0.0
|
||
fire_wound_immunity = 1.0
|
||
wound_2_immunity = 0.0
|
||
|
||
[stalker_zombied_movement_speeds]
|
||
; zombied stalkers can't crouch or run
|
||
; danger
|
||
;; crouch
|
||
;;; walk
|
||
danger_crouch_walk_forward = 0.8
|
||
danger_crouch_walk_backward = 0.575
|
||
danger_crouch_walk_left = 0.8
|
||
danger_crouch_walk_right = 0.8
|
||
;;; run
|
||
danger_crouch_run_forward = 0.8
|
||
danger_crouch_run_backward = 0.575
|
||
danger_crouch_run_left = 0.8
|
||
danger_crouch_run_right = 0.8
|
||
;; stand
|
||
;;; walk
|
||
danger_stand_walk_forward = 0.8
|
||
danger_stand_walk_backward = 0.8
|
||
danger_stand_walk_left = 0.8
|
||
danger_stand_walk_right = 0.8
|
||
;;; run
|
||
danger_stand_run_forward = 0.8
|
||
danger_stand_run_backward = 0.8
|
||
danger_stand_run_left = 0.8
|
||
danger_stand_run_right = 0.8
|
||
; free
|
||
;; stand
|
||
;;; forward
|
||
free_stand_walk_forward = 0.8
|
||
free_stand_run_forward = 0.8
|
||
; panic
|
||
;; stand
|
||
;;; run
|
||
;;;; forward
|
||
panic_stand_run_forward = 7.0
|
||
|
||
[stalker_zombied]:stalker
|
||
;---LEVEL EDITOR------------------------------------------------------
|
||
$spawn = "stalkers\stalker_zombied" ; option for Level Editor
|
||
attachable_items = device_torch,attachable_item
|
||
|
||
;---SECTIONS----------------------------------------------------------
|
||
condition_sect = stalker_zombied_condition
|
||
;---IMMUNITIES -------------------------------------------------------
|
||
immunities_sect = stalker_zombied_immunities
|
||
;---VISIBILITY--------------------------------------------------------
|
||
vision_danger_section = stalker_zombied_vision_danger
|
||
vision_free_section = stalker_zombied_vision_free
|
||
eye_fov = 160 ; 170
|
||
eye_range = 50;70
|
||
;---ENEMY------------------------------------------------------------
|
||
ignore_monster_threshold = 0.8
|
||
max_ignore_distance = 10.0
|
||
panic_threshold = 0
|
||
sound_threshold = 0.5
|
||
|
||
;---SOUND PLAYER------------------------------------------------------
|
||
sound_death = fight\death\death_
|
||
sound_anomaly_death = fight\death\death_
|
||
sound_hit = fight\hit\hit_
|
||
sound_humming = states\idle\idle_
|
||
|
||
sound_backup = ;fight\attack\attack_ ;fight\backup\stalker\backup_
|
||
sound_detour = ;fight\enemy\enemy_ ;fight\detour\stalker\detour_
|
||
sound_search = ;fight\attack\attack_ ;fight\searching_enemy\stalker\search_
|
||
sound_friendly_fire = ;fight\friendly_fire\stalker\friendly_fire_
|
||
sound_panic_human = ;states\panic_human\stalker\panic_
|
||
sound_panic_monster = ;states\panic_monster\stalker\panic_
|
||
sound_tolls = ;fight\tolls\tolls_
|
||
sound_grenade_alarm = ;fight\grenade\grenade_
|
||
sound_friendly_grenade_alarm = ;fight\friendly_grenade\friendly_grenade_
|
||
sound_need_backup = ;fight\attack\attack_ ;fight\cover_fire\cover_fire_
|
||
sound_running_in_danger = ;states\breath\stalker\breath_1
|
||
sound_walking_in_danger = ;states\breath\stalker\breath_2
|
||
|
||
sound_kill_wounded = ;help\wounded\kill_wounded_
|
||
sound_enemy_critically_wounded = ;fight\enemy_hit\enemy_hit_
|
||
sound_enemy_killed_or_wounded = ;fight\enemy_down\enemy_down_
|
||
|
||
sound_attack_no_allies = ;fight\fire\fire_,fight\threat\threat_distant_
|
||
sound_attack_allies_single_enemy = ;fight\attack\attack_,fight\attack\attack_one_,fight\fire\fire_
|
||
sound_attack_allies_several_enemies = ;fight\attack\attack_,fight\attack\attack_many_,fight\fire\fire_
|
||
sound_search1_no_allies = ;fight\threat\threat_distant_
|
||
sound_search1_with_allies = ;fight\searching_enemy\search_,fight\searching_enemy\enemy_lost_
|
||
sound_throw_grenade = ;fight\grenade\grenade_ready_
|
||
|
||
|
||
|
||
|
||
|
||
;---MOVEMENT----------------------------------------------------------
|
||
movement_speeds = stalker_zombied_movement_speeds;
|
||
|
||
;---FIRE DISPERSIONS--------------------------------------------------
|
||
disp_walk_stand = 16
|
||
disp_walk_crouch = 16
|
||
disp_run_stand = 16
|
||
disp_run_crouch = 16
|
||
disp_stand_stand = 10; 16
|
||
disp_stand_crouch = 5; 16
|
||
disp_stand_stand_zoom = 1
|
||
disp_stand_crouch_zoom = 1
|
||
|
||
;----------- MONSTR SPECIES ----------------------------
|
||
species = zombie
|
||
|
||
;---CRITICAL WOUND------------------------------------------------------------------
|
||
critical_wound_threshold = 1.1
|
||
critical_wound_decrease_quant = 0.
|
||
body_parts_section_id = critical_wound_body_parts_section
|
||
|
||
[stalker_fresh_zombied]:stalker_zombied
|
||
;---LEVEL EDITOR------------------------------------------------------
|
||
$spawn = "stalkers\stalker_fresh_zombied" ; option for Level Editor
|
||
|
||
;---MOVEMENT----------------------------------------------------------
|
||
movement_speeds = stalker_movement_speeds
|
||
|
||
;---CRITICAL WOUND------------------------------------------------------------------
|
||
critical_wound_threshold = 1.1
|
||
critical_wound_decrease_quant = 0.
|
||
body_parts_section_id = critical_wound_body_parts_section
|