e4s-sdk/gamedata/configs/misc/effectors.ltx
2026-06-17 23:06:51 +03:00

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TeX

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;; Actor Effector Section
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[bobbing_effector]
run_amplitude = 0.0075
walk_amplitude = 0.005
limp_amplitude = 0.011
run_speed = 10.0
walk_speed = 7.0
limp_speed = 6.0
[monster_attack_effector]
duality_h = 0.01
duality_v = 0.01
blur = 0.01
gray = 0.5
noise_intensity = 0.01
noise_grain = 1
noise_fps = 30
color_base = 0.65,0.15,0.1
color_gray = 0.333,0.333,0.333
color_add = 0,0,0
time = 0.3
time_attack = 0.05 ; fade in
time_release = 0.25 ; fade out
; camera effects
ce_time = 0.65
ce_amplitude = 12.0
ce_period_number = 1.0 ;2.0
ce_power = 3.0 ;0.7
[small_monster_attack_effector]
duality_h = 0.01
duality_v = 0.01
blur = 0.01
gray = 0.5
noise_intensity = 0.01
noise_grain = 1
noise_fps = 30
color_base = 0.65,0.15,0.1
color_gray = 0.333,0.333,0.333
color_add = 0,0,0
time = 0.3
time_attack = 0.05 ; fade in
time_release = 0.25 ; fade out
; camera effects
ce_time = 0.65
ce_amplitude = 12.0
ce_period_number = 1.0 ;2.0
ce_power = 3.0 ;0.7
[explode_effector]
effect_sect_name= effector_explode_hit
[sleep_effector]
duality_h = 0.01
duality_v = 0.01
blur = 0.01
gray = 0.5
noise_intensity = 0.01
noise_grain = 1
noise_fps = 30
color_base = 0.00,0.00,0.00
color_gray = 0.33,0.33,0.33
color_add = 0,0,0
time = 3.3
time_attack = 0.4 ; fade in
time_release = 0.5 ; fade out
[zoom_inertion_effector]
camera_move_epsilon = 0.03 ;đŕçíčöŕ ěĺćäó äâóě˙ âĺęňîđŕěč íŕďđŕâëĺíč˙ ęŕěĺđŕ, ęîăäŕ ń÷čňŕĺňń˙ ÷ňî ęŕěĺđŕ äâčíóëŕńü
disp_min = 0.00
speed_min = 0.000
zoom_aim_disp_k = 0.0 ;ęîýôôčöčĺíňű ńîîňíîřĺíč˙ ďîëíîé äčńďĺđńčč ńňđĺëüáű
zoom_aim_speed_k = 0.00 ;č ďîęŕ÷čâŕíč˙ ďđčöĺëŕ
delta_time = 2000 ;âđĺě˙ ÷ĺđĺç ęîňîđîĺ ýôôĺęňîđ ěĺí˙ĺň íŕďđŕâëĺíčĺ äâčćĺíč˙ (â ěčëčńĺęóíäŕő)