e4s-sdk/gamedata/configs/misc/outfit_upgrades/o_stalker_outfit_up.ltx
2026-06-17 23:06:51 +03:00

375 lines
No EOL
12 KiB
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[up_sect_firsta_stalker_outfit]
cost = 350
value = +10
fire_wound_protection = 0.05
bones_koeff_protection_add = actor_armor_light_add_1
[up_sect_firstc_stalker_outfit]
cost = 700
value = -20
strike_protection = 0.05 ;0.20
explosion_protection = 0.05 ;0.20
wound_protection = 0.05 ;0.20
hit_fraction_actor = -0.15 ;0.50
[up_sect_firstd_stalker_outfit]
cost = 700
value = +15
immunities_sect_add = sect_stalker_outfit_immunities_add
[up_sect_firste_stalker_outfit]
cost = 1050
value = +30
fire_wound_protection = 0.1
bones_koeff_protection_add = actor_armor_light_add_3
[up_sect_secona_stalker_outfit]
cost = 350
value = -3.5
inv_weight = -3.5
power_loss = -0.05
[up_sect_seconc_stalker_outfit]
cost = 700
value = +20
burn_protection = 0.01 ;0.0650
[up_sect_second_stalker_outfit]
cost = 700
value = +20
chemical_burn_protection = 0.0015 ;0.0325
shock_protection = 0.100 ;0.400
[up_sect_secone_stalker_outfit]
cost = 1050
value = +30
chemical_burn_protection = 0.0025 ;0.0325
[up_sect_seconf_stalker_outfit]
cost = 1050
value = +30
radiation_protection = 0.0007 ;0.0030
[up_sect_thirda_stalker_outfit]
cost = 350
value = +10
radiation_protection = 0.0003 ;0.00300
chemical_burn_protection = 0.0010 ;0.0325
[up_sect_thirdc_stalker_outfit]
cost = 3000
value = +2
health_restore_speed = 0.0003
[up_sect_thirdd_stalker_outfit]
cost = 700
value = +10
additional_inventory_weight = 10
additional_inventory_weight2 = 10
power_loss = -0.1
[up_sect_thirde_stalker_outfit]
cost = 2000
value = +2
artefact_count = 2
[up_firsta_stalker_outfit]
scheme_index = 0, 0
known = 1
effects = up_gr_firstcd_stalker_outfit
section = up_sect_firsta_stalker_outfit
property = prop_armor
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_arm_a7_name
description = st_up_arm_a7_descr
icon = ui_inGame2_upgrade_stalker_outfit_1
[up_firstc_stalker_outfit]
scheme_index = 1, 0
known = 1
effects = up_gr_firstef_stalker_outfit
section = up_sect_firstc_stalker_outfit
property = prop_damage
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_arm_b9_name
description = st_up_arm_b9_descr
icon = ui_inGame2_upgrade_stalker_outfit_2
[up_firstd_stalker_outfit]
scheme_index = 1, 1
known = 1
effects = up_gr_firstef_stalker_outfit
section = up_sect_firstd_stalker_outfit
property = prop_durability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_arm_b2_name
description = st_up_arm_b2_descr
icon = ui_inGame2_upgrade_stalker_outfit_4
[up_firste_stalker_outfit]
scheme_index = 2, 0
known = 1
effects =
section = up_sect_firste_stalker_outfit
property = prop_armor
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_arm_c2_name
description = st_up_arm_c2_descr
icon = ui_inGame2_upgrade_stalker_outfit_3
[up_secona_stalker_outfit]
scheme_index = 0, 1
known = 1
effects = up_gr_seconcd_stalker_outfit
section = up_sect_secona_stalker_outfit
property = prop_weightoutfit
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_kom_a3_name
description = st_up_kom_a3_descr
icon = ui_inGame2_upgrade_stalker_outfit_5
[up_seconc_stalker_outfit]
scheme_index = 1, 2
known = 1
effects = up_gr_seconef_stalker_outfit
section = up_sect_seconc_stalker_outfit
property = prop_thermo
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_kom_b3_name
description = st_up_kom_b3_descr
icon = ui_inGame2_upgrade_stalker_outfit_6
[up_second_stalker_outfit]
scheme_index = 1, 3
known = 1
effects = up_gr_seconef_stalker_outfit
section = up_sect_second_stalker_outfit
property = prop_electro, prop_chem
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_kom_b4_name
description = st_up_kom_b4_descr
icon = ui_inGame2_upgrade_stalker_outfit_8
[up_secone_stalker_outfit]
scheme_index = 2, 1
known = 1
effects =
section = up_sect_secone_stalker_outfit
property = prop_chem
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_kom_c1_name
description = st_up_kom_c1_descr
icon = ui_inGame2_upgrade_stalker_outfit_7
[up_seconf_stalker_outfit]
scheme_index = 2, 2
known = 1
effects =
section = up_sect_seconf_stalker_outfit
property = prop_radio
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_kom_c2_name
description = st_up_kom_c2_descr
icon = ui_inGame2_upgrade_stalker_outfit_9
[up_thirda_stalker_outfit]
scheme_index = 0, 2
known = 1
effects = up_gr_thirdcd_stalker_outfit
section = up_sect_thirda_stalker_outfit
property = prop_radio, prop_chem
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_uti_a5_name
description = st_up_uti_a5_descr
icon = ui_inGame2_upgrade_stalker_outfit_10
[up_thirdc_stalker_outfit]
scheme_index = 1, 4
known = 1
effects = up_gr_thirdef_stalker_outfit
section = up_sect_thirdc_stalker_outfit
property = prop_restore_health
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_uti_b4_name
description = st_up_uti_b4_descr
icon = ui_inGame2_upgrade_stalker_outfit_11
[up_thirdd_stalker_outfit]
scheme_index = 1, 5
known = 1
effects = up_gr_thirdef_stalker_outfit
section = up_sect_thirdd_stalker_outfit
property = prop_tonnage
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_uti_b2_name
description = st_up_uti_b2_descr
icon = ui_inGame2_upgrade_stalker_outfit_13
[up_thirde_stalker_outfit]
scheme_index = 2, 3
known = 1
effects =
section = up_sect_thirde_stalker_outfit
property = prop_artefact
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_uti_c1_name
description = st_up_uti_c1_descr
icon = ui_inGame2_upgrade_stalker_outfit_12
[up_gr_firstab_stalker_outfit]
elements = up_firsta_stalker_outfit
[up_gr_firstcd_stalker_outfit]
elements = up_firstc_stalker_outfit, up_firstd_stalker_outfit
[up_gr_firstef_stalker_outfit]
elements = up_firste_stalker_outfit
[up_gr_seconab_stalker_outfit]
elements = up_secona_stalker_outfit
[up_gr_seconcd_stalker_outfit]
elements = up_seconc_stalker_outfit, up_second_stalker_outfit
[up_gr_seconef_stalker_outfit]
elements = up_secone_stalker_outfit, up_seconf_stalker_outfit
[up_gr_thirdab_stalker_outfit]
elements = up_thirda_stalker_outfit
[up_gr_thirdcd_stalker_outfit]
elements = up_thirdc_stalker_outfit, up_thirdd_stalker_outfit
[up_gr_thirdef_stalker_outfit]
elements = up_thirde_stalker_outfit